boomnuke35 Posted April 2, 2015 Share Posted April 2, 2015 (edited) Hi everybody, I'm having issues with the hand textures being missing from a custom race mod I'm working on. The problem is that the textures are there and are linked up and everything. It seems that this issue has been seen before, but not ever really solved. The weird part is that the issue only occurs when the actual playable character uses the race and it only occurs on the hands, all the other custom textures work. I've created NPCs that use the exact same races and custom textures, but they work fine on them, it just seems to be the PC that experiences the problem, I'm wondering if someone can help me out with this, it would be greatly appreciated! EDIT: Also want to add that I have tried toggling Archive Invalidation on and off Edited April 2, 2015 by boomnuke35 Link to comment Share on other sites More sharing options...
Jokerine Posted April 3, 2015 Share Posted April 3, 2015 IF the textures are appearing pink, make sure you have the _sk file for the hands as well. Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 3, 2015 Author Share Posted April 3, 2015 The textures are pink and I do have the file, but how do I make sure it is linked to texture and or nif model? Would I have to do it through nif scope? Link to comment Share on other sites More sharing options...
Jokerine Posted April 3, 2015 Share Posted April 3, 2015 Yeah, the diffuse, normal and _sk have to be all linked to the mesh in Nifskope through the BSShaderTextureSet. Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 3, 2015 Author Share Posted April 3, 2015 okay so I have all of them linked and the textures till appear to be missing on the player Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 3, 2015 Author Share Posted April 3, 2015 http://imgur.com/a/ESiPt This is an album showing the issue, I honestly have no idea what to try next for a fix. Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 3, 2015 Author Share Posted April 3, 2015 been messing around in geck and basically it will do this with any texture that isn't that base one. Maybe its because Breeze's is trying to replace them or something? Link to comment Share on other sites More sharing options...
nivea Posted April 3, 2015 Share Posted April 3, 2015 1st person hands use different meshes and textures then 3rd person. 3rd person texture: handmale.dds, handmale_n.dds, handmale_sk.dds 1st person textures: handmale_1st.dds, handmale_1st_n.dds, handmale_1st_sk.dds Make sure they are all set up correctly, and that the custom race is pointing to the right textures. Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 4, 2015 Author Share Posted April 4, 2015 hmm...Its messed up in both 3rd and 1st person, but now that I'm thinking about it, I do have enhanced camera installed and maybe that changes it.. Link to comment Share on other sites More sharing options...
boomnuke35 Posted April 4, 2015 Author Share Posted April 4, 2015 Which texture should I link to custom race, and how does it differentiate between first and third person in the geck? Link to comment Share on other sites More sharing options...
Recommended Posts