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Is there any way to create a NEW Biped Model object for just the legs?


Nephelus

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I would really like to create a mod that just separated some armors into upper body and lower body parts. But fallout doesn't have a "Lower Body/Legs" Biped Model object.

 

I'm guessing this isn't possible, or else someone would have done so, but does anyone have any idea how this could be done?

 

I know I could potentially just use one of the BodyAddOn objects, but these don't cause the players legs to be hidden, meaning that the pants have to be just right or else the legs will clip through them.

 

Any suggestions?

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I would really like to create a mod that just separated some armors into upper body and lower body parts. But fallout doesn't have a "Lower Body/Legs" Biped Model object.

 

I'm guessing this isn't possible, or else someone would have done so, but does anyone have any idea how this could be done?

 

I know I could potentially just use one of the BodyAddOn objects, but these don't cause the players legs to be hidden, meaning that the pants have to be just right or else the legs will clip through them.

 

Any suggestions?

(Somebody correct me if I'm wrong, I'm new to adding objects to Fallout) I don't believe it's possible, since, like you said, fallout doesn't use a lower body biped model. Like I said however, I could be wrong, I'm inexperienced in creating armors for Fallout (though I'll have to do it at some point) But just to try to better understand, you're trying to separate the armor, sort of like a shirt and pants object?

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It's doable... sort of. You'd have to go and edit every armour mesh and separate the top and bottom and make them separate nifs.

 

Example:

 

 

I'm using the leather armour here, you'd basically save the left as one file and the right as another. (After centring it) Then go into the GECK and make another form for the bottom.

16828573038_0b00c2c3e9_b.jpg

 

Edited by ArekkusuStorm
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It's doable... sort of. You'd have to go and edit every armour mesh and separate the top and bottom and make them separate nifs.

 

Example:

 

 

I'm using the leather armour here, you'd basically save the left as one file and the right as another. (After centring it) Then go into the GECK and make another form for the bottom.

16828573038_0b00c2c3e9_b.jpg

 

 

That's the easy part though. I'm more interested in how the armors could be setup properly in the GECK. Hence my original question.

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Well, you don't have player legs to worry about because the top has no legs... so keep the top taking up the UpperBody slot and make a new form for the bottom to take a BodyAddOn slot. Of course you'd have to adjust the armour and weight values but other than that there really isn't much else to do.

 

Edit: if you're worried about the whole invisible legs if you have no pants equipped, slice the upperbody.nif as well and possibly write a really short script for equipping the legs if no pants are on.

Edited by ArekkusuStorm
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Theoretically you wouldn't even need to rig the upperbody, you could add every piece as a different slot. This is what I usually do for myself, with some tries I usually manage to make it work with no clip / acceptable clip. A recent example of this modular clothing is Kozz work here

 

I've seen many cases where upperbody was rigged on boots / shoes, everything else was a different slot, so pants, skirts, shirts, arms etc. I think this was because of the high heels, but in general I tend to rig upperbody on the cloth which is more problematic (usually the "upper body", for me)

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Just keep in mind that the "bodyaddon" slots are I believe used by in game decals (blood, ect) so you might mess some of that up if you use them.

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Well, it seems like I'll just have to work around this unless someone out there has an idea as to if it's even possible to create a new biped model object.

Um all the posters above explained how it is done in fallout. You can't create new biped objects, those body slots are set and we don't get any more of them.

 

I'd just add that using a biped model list can keep all the items you want equipped together (this is in ref to ArekkusuStorm's post "Edit: if you're worried about the whole invisible legs if you have no pants equipped, slice the upperbody.nif as well and possibly write a really short script for equipping the legs if no pants are on."), it's how the proper gloves and other items are equipped with a certain outfit.

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Well, you don't have player legs to worry about because the top has no legs... so keep the top taking up the UpperBody slot and make a new form for the bottom to take a BodyAddOn slot. Of course you'd have to adjust the armour and weight values but other than that there really isn't much else to do.

 

Edit: if you're worried about the whole invisible legs if you have no pants equipped, slice the upperbody.nif as well and possibly write a really short script for equipping the legs if no pants are on.

 

Could you go into more detail about equipping the legs if no pants are on? Do you mean to create an armor piece that is just the legs from the fallout body?

Edited by Nephelus
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