ArekkusuStorm Posted April 7, 2015 Share Posted April 7, 2015 (edited) Yup, that's exactly what I meant. And if you wanted to do the whole script thing... You can just make a "global" variable, var noPants (and by that I actually mean make a quest that just declares the variable and set it to false). I'm going to use pantsVariable as the quest ID Make another script for the top:(Not actual code)Begin OnEquipif pantsVariable.noPants is false thenplayer.removeitem [LegsID] 1 1End And one more script for the pants:(Not actual code)Begin OnEquipset pantsVariable.noPants to trueplayer.additem [LegsID] 1 1player.equipitem [LegsID]End Begin OnUnequip (I think that exists)set pantsVariable.noPants to falseEnd Scratch that, OnUnequip doesn't exist/work so the only workaround for that would be to check if the player is wearing any of the pant objects with GetEquipped [PantsID] when equipping a new now. Not the best way to do it, I know. Edited April 7, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
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