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Is there any way to create a NEW Biped Model object for just the legs?


Nephelus

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Yup, that's exactly what I meant.

 

And if you wanted to do the whole script thing...

 

 

You can just make a "global" variable, var noPants (and by that I actually mean make a quest that just declares the variable and set it to false). I'm going to use pantsVariable as the quest ID

 

Make another script for the top:

(Not actual code)

Begin OnEquip

if pantsVariable.noPants is false then

player.removeitem [LegsID] 1 1

End

 

And one more script for the pants:

(Not actual code)

Begin OnEquip

set pantsVariable.noPants to true

player.additem [LegsID] 1 1

player.equipitem [LegsID]

End

 

Begin OnUnequip (I think that exists)

set pantsVariable.noPants to false

End

 

Scratch that, OnUnequip doesn't exist/work so the only workaround for that would be to check if the player is wearing any of the pant objects with GetEquipped [PantsID] when equipping a new now. Not the best way to do it, I know.

 

Edited by ArekkusuStorm
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