Jump to content

Unofficial TESNexus Minecraft Server


Ethre

Recommended Posts

  • Replies 2.1k
  • Created
  • Last Reply

Top Posters In This Topic

How about, if you leave cobble under or close to water, it turns mossy?

 

Also, a handheld torch would be nice.

I could give the mossy cob a shot. My only concern is that it may require scanning every single bock in a chunk (which means 16*16*128 = 32,768 + calls iterations every time someone enters a chunk :P) unless I can find a more efficient way (need to look into the API some more), which is quite heavy on the server.

 

A handheld torch isn't possible without modifying the client, unfortunately.

 

 

On a side note, it seems quite some people are unable to build in the city. I noticed some new regions named citybigblock# were added - maybe these regions are preventing them from building?

Edited by Argomirr
Link to comment
Share on other sites

Got the code down that will replace a cobblestone block with a mossy one after a random amount of time, if near water - if it's placed by a player after the plugin has been enabled. I'm looking into applying the effect to existing blocks too, but I need to find a way to do so without lagging the server first.

 

[EDIT]I do see one problem here: since there's an ocean right under the city, half our buildings will turn into mossy cob. :P

Edited by Argomirr
Link to comment
Share on other sites

Mossy Cob. :D

 

To control the PVP in the city I had to flag the entire area in regions (four city block general regions - you can see which part of the city is in which region by right clicking when you have a piece of string active). They're owned by VIP - so any regular user should be able to build easily wherever they want. The only problem comes from new members (non-VIP). To build inside the walls (not applicable outside) you have to flag out a lot (remember to go up too - not just a single layer square ;) ) and set them as an owner of the lot. Then setparent the new region to the applicable cityblock region (again - seeable with string) and they should be good to go.

Link to comment
Share on other sites

Okay, I'll give that a shot. :)

 

Btw, I've uploaded the current plugin as an attachment. It's ready for use, but replacing of existing cob has not been implemented yet. (Source code)

Edited by Argomirr
Link to comment
Share on other sites

I'm giving it a go Ub3r - but am having some problems (I believe they're related to the conversion to the new map format) and right now its not looking promising.

 

Interesting note: I now have close to 1.25 gb of minecraft files on my computer (and more than half of those are compressed into zip files) - that's a lot of minecraft. :)

Link to comment
Share on other sites

I'm testing it out right now. Your code looks nice and clean.

Thanks. ;)

 

Interesting note: I now have close to 1.25 gb of minecraft files on my computer (and more than half of those are compressed into zip files) - that's a lot of minecraft. :)

Whoa. How big is the server world at the moment?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...