aralias777 Posted April 3, 2015 Share Posted April 3, 2015 Topic. I know that this has been done, but from what I can tell, that mod is out dated and no longer supported. Also, it does too much; delving into spells that are health/blood themed is all cool. But really, I just want a mod that adds a ring, or a short line of perks in alteration, that adds a lesser toggleable power that causes my spells to consume health instead of magicka. A ring would be simplest, and the most compatible I think, but if it were a short perk line added to the vanilla perks, a few other neat things could possibly be included like: Reducing the cost if spells when Blood Magic is active by x%. Perhaps it could be 20-25% initially, with a second level perk that drops it to 50%, but cuts spell magnitude as well. Give and take. Another could be Vampirism: melee attacks and damaging spells absorb health for 5% of their damage. It could less. I originally though 1%, and that would suit long ass fights fine; but 5% offers more sustain. Maybe this could be a two stage perk as well: 1/2 spells absorb 2.5% of their damage as health, and melee attacks 1%. 2/2 5% and 2%. Since irs a lot easier to get insane weapon damage. I have other ideas; having a few blood themed spells, like a draining destruction spells, a blood cloak, and some sort of slow drain plague style in restoration would be neat, but nor necessary. All in all, just having a ring that adds that power, so my spells consume magicka, would be awesome. Especially if there were a way to make it so that spells base magicka cost changes to a base health cost, so a true blood mage could be made that has minimal or no investment in magicka.For the record, I know PerMa offers something similar; but its not quite what I'm looking for, and after two play through, I've decided to uninstall the mod anyways. If anyone has a good idea on how to do this, please share, so that I may attempt; or if any modders are free and don't mind a small project, just post below! Link to comment Share on other sites More sharing options...
BigBizkit Posted April 3, 2015 Share Posted April 3, 2015 I don't see how you could accomplish that other than editing each and every magic effect with a script -> not recommended for various reasons. Having one spell that converts healt into magicka is simple though. Link to comment Share on other sites More sharing options...
Arocide Posted April 3, 2015 Share Posted April 3, 2015 (edited) I think this could potentially be done through Perk Entries, there's a lot you can do with perks like modifying cost, duration, magnitude of spells and plenty more that could be used in interesting ways for this. You can find a list of all the perk entries you could use here most don't have a description but I think you'll manage :D. Removing health though... I'm not too sure of, perk entries won't help much there at least not directly, perhaps if you got a little creative with magic effects you could get something workable? Edited April 3, 2015 by Arocide Link to comment Share on other sites More sharing options...
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