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Mod Request: Blood Magic


aralias777

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Topic. I know that this has been done, but from what I can tell, that mod is out dated and no longer supported. Also, it does too much; delving into spells that are health/blood themed is all cool. But really, I just want a mod that adds a ring, or a short line of perks in alteration, that adds a lesser toggleable power that causes my spells to consume health instead of magicka.

A ring would be simplest, and the most compatible I think, but if it were a short perk line added to the vanilla perks, a few other neat things could possibly be included like: Reducing the cost if spells when Blood Magic is active by x%. Perhaps it could be 20-25% initially, with a second level perk that drops it to 50%, but cuts spell magnitude as well. Give and take. Another could be Vampirism: melee attacks and damaging spells absorb health for 5% of their damage. It could less. I originally though 1%, and that would suit long ass fights fine; but 5% offers more sustain. Maybe this could be a two stage perk as well: 1/2 spells absorb 2.5% of their damage as health, and melee attacks 1%. 2/2 5% and 2%. Since irs a lot easier to get insane weapon damage.

I have other ideas; having a few blood themed spells, like a draining destruction spells, a blood cloak, and some sort of slow drain plague style in restoration would be neat, but nor necessary.

All in all, just having a ring that adds that power, so my spells consume magicka, would be awesome. Especially if there were a way to make it so that spells base magicka cost changes to a base health cost, so a true blood mage could be made that has minimal or no investment in magicka.

For the record, I know PerMa offers something similar; but its not quite what I'm looking for, and after two play through, I've decided to uninstall the mod anyways.

If anyone has a good idea on how to do this, please share, so that I may attempt; or if any modders are free and don't mind a small project, just post below!

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I think this could potentially be done through Perk Entries, there's a lot you can do with perks like modifying cost, duration, magnitude of spells and plenty more that could be used in interesting ways for this. You can find a list of all the perk entries you could use here most don't have a description but I think you'll manage :D. Removing health though... I'm not too sure of, perk entries won't help much there at least not directly, perhaps if you got a little creative with magic effects you could get something workable?

Edited by Arocide
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