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Custom Worldspace Lighting Bug


SGTbayk47

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Hey all.

 

I'm currently working on a worldspace for an upcoming mod, and am having a bit of trouble regarding climates. More specifically, how climates affect the light at certain times of day.

 

Here are a few things to note:

  • I've used this worldspace as a base for mine. (As in, I built off of this .esp)
  • I've set the climate for said worldspace as the default climate. (The same as the Mojave Wasteland worldspace)
  • I've set the imagespace for said worldspace as the default, exterior imagespace. (Again, the same as the Mojave one)

Screenshots below.

 

Hopefully someone knows what is causing this so I can fix it, because it's really bugging me :tongue:

 

Thanks, bayk

 

Screenshots:

 

Worldspace Settings:

http://i.imgur.com/X1GasBr.jpg

Weather Settings:

http://i.imgur.com/K5mmBBp.jpg

Climate Settings:

http://i.imgur.com/ugPwEoE.jpg

Light at 12pm (Noon):

http://i.imgur.com/TQ4JEt5.jpg

Light at 1pm (Afternoon):

http://i.imgur.com/ID7l0sM.jpg

Oddly, light at 5pm (Evening):

http://i.imgur.com/ylry7GZ.jpg

Edited by SGTbayk47
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I had similar problems when designing the moon base. Er uh, make a backup of you esp before you do anything of what I am about to say...

 

 

I ended up doing the "G&C" Method (Guess and Check Method) until I got the climate right for one of my projects. For me, the problem ended up being the Choose Color Options. You have to go through all of those piece by piece and set them all by hand or else nothing will work right and something will look strange. Tinker with times of day, switching between different color selects, to see if it is having any effect on the actual mods virtual climates for the hours you selected. If so, then you found your problem. If not, then the issue would most likely have something to do with the day-night cycles. I can see you have it set right, but... in my experience that hasn't stopped the GECK from breaking anyway.

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