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Oblivion Expanded


Septim741

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hello all. I have been working hard recently on an unofficial oblivion expansion, which I am currently calling Oblivion Expanded. So far I have added 12 new sets of leveled armor, 6 sets of leveled weapons, and have more planned. Your character can experience different armor up to level 60. Adventurers, goblins, and other NPC's will have the new armors as your character levels. New weapons will spice up combat, and new leveled creatures, more bandits, new respawning highwayman, and fierce traps will keep the game challenging into the high levels. Guards will receive new weapons as you level. New enchantments will provide more ways to aid your character. Robes and staffs for your mage will be more easily found in shops and loot around Cyrodil. New, stronger potions will be available for high level characters, and more poisons will turn up in loot. Looting caves, forts, mines, and ayleid ruins is will be more prosperous for your character than ever. I also plan on adding a new faction and a few quests. I need ideas.

 

Ideas you can give me:

a faction name

quest ideas

pm me meshes and textures for armor and weapons

already created mod you want me to include (under 250kb please, no 7z files!)

expansion name

any other requests or ideas

 

im watching my pm, and I will try to check this at least once a day

 

Septim741

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  Septim741 said:
Ideas you can give me:

a faction name

quest ideas

pm me meshes and textures for armor and weapons

already created mod you want me to include (under 250kb please, no 7z files!)

expansion name

any other requests or ideas

im watching my pm, and I will try to check this at least once a day

Septim741

 

Sounds like a fun project. I'd rather release my new meshes and textures myself, but lots of luck with that.

 

Quest idea: Help a stranded Dremora get back to Oblivion. Get the quest from a mage who summoned the critter and now can't send it back. Have the Dremora as a temporary companion as he/she follows you to find the only artifact that can open an Oblivion gate and then to the only location where it can be opened. Send him/her home and receive a daedric-oriented present in return, say the ability to summon that same Dremora in his or her unique armor.

 

And speaking of Dremoras, the Dremora and/or the Mystic Elf race mods would be great additions to an Expanded Oblivion (with the permission of their creators, which you'd have to get), those being probably the most popular playable race mods.

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  SickleYield said:
  Septim741 said:

Ideas you can give me:

a faction name

quest ideas

pm me meshes and textures for armor and weapons

already created mod you want me to include (under 250kb please, no 7z files!)

expansion name

any other requests or ideas

im watching my pm, and I will try to check this at least once a day

Septim741

 

Sounds like a fun project. I'd rather release my new meshes and textures myself, but lots of luck with that.

 

Quest idea: Help a stranded Dremora get back to Oblivion. Get the quest from a mage who summoned the critter and now can't send it back. Have the Dremora as a temporary companion as he/she follows you to find the only artifact that can open an Oblivion gate and then to the only location where it can be opened. Send him/her home and receive a daedric-oriented present in return, say the ability to summon that same Dremora in his or her unique armor.

 

And speaking of Dremoras, the Dremora and/or the Mystic Elf race mods would be great additions to an Expanded Oblivion (with the permission of their creators, which you'd have to get), those being probably the most popular playable race mods.

 

Great Idea! I'll definitely use that. You can release the meshes/textures yourself, but if you want me to add the mod YOU made to the collection i'd be happy. Did you make one? Link?

 

Septim741

 

Im sorry. Earlier I said that I wanted you to PM me if you had anything, but I actuall DO NOT want anybody to PM me. again sorry. talk to me on the forum and ill arrange something. thanks

 

 

Septim741

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Obligatory Preemptive Raptor-Avoidance Post

 

Read this thread.

 

While it does look like you are planning to do some of the work, it does come across somewhat as a "do this for me" request. I would suggest you look around for meshes/textures that have been released as modder resources for Oblivion. Additionally, this does look like it might be a bit ambitious, considering your past topics.

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  Quote
already created mod you want me to include (under 250kb please, no 7z files!)

 

So many great mods are over 250kb. Why set that restriction. Even if you're on a slow dialup connection, 250kb is far too restricting. Also, if you're having problems with 7z files, get Zipgenius

 

If you have a really slow connection, doing a mod that depends upon other people's content is a bad idea.

 

 

 

Anyway, that aside, I think this is a pretty decent idea. Don't set hugely ambitious goals though, or you'll just end up failing. In doing something like this, I would simply set the goal of 'do what you can'.

 

EDIT: Don't make the guards any more powerful. This is unrealistic, and will also lead to conflicts with hundreds of existing mods which alter townguards. I'd recommend avoiding altering existing NPC's at all

 

 

WarKirby

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This isnt a request, i simply stated that i was making the mod and asked if anybody wanted to give me some ides. if you dont want to... well... it doesn't matter to me

 

  WarKirby said:
  Quote
already created mod you want me to include (under 250kb please, no 7z files!)

 

So many great mods are over 250kb. Why set that restriction. Even if you're on a slow dialup connection, 250kb is far too restricting. Also, if you're having problems with 7z files, get Zipgenius

 

If you have a really slow connection, doing a mod that depends upon other people's content is a bad idea.

 

 

 

Anyway, that aside, I think this is a pretty decent idea. Don't set hugely ambitious goals though, or you'll just end up failing. In doing something like this, I would simply set the goal of 'do what you can'.

 

EDIT: Don't make the guards any more powerful. This is unrealistic, and will also lead to conflicts with hundreds of existing mods which alter townguards. I'd recommend avoiding altering existing NPC's at all

 

 

WarKirby

 

I have problems uploading large files anything 1500 and up i think, which is why I set the restriction, besides, a mod biggger than 250kb probably has a good author who knows what he is doing and has already had a good release.

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The Anolytes

 

Defenders of Retharn

 

both are possible faction names :D

 

 

Quest Idea: a quest that allows you (with an army) to do a full-scale invasion. :D

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  The Vulture said:
The Anolytes

 

Defenders of Retharn

 

both are possible faction names :D

 

 

Quest Idea: a quest that allows you (with an army) to do a full-scale invasion. :D

 

Nice. Thank you very much, great ideas. I guess i should get started right away, lots of NPC's to place! LOL!

 

Edit: I now have ZipGenius, thanks to warkirby. This is the first thing ive come across that will let me read 7z files. I tried winrar and all kinds of other things but they never worked. Thanks WarKirby!

 

Edit: Nevermind... I still can't read them, I can create 7z now though, the compression is a little better

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You are not going to have a small file when adding quests. My quest (including silent voiced dialogue) is 4 MB. The esp file about 0.6 MB. Maybe it's just mine because of all the special effects and scripts added, plus cells, but I don't think you can make a quest of a few kb. Voiced dialogue has to be included (Or at least silent mp3 files) or the text will disappear so fast nobody can read it. Those mp3’s add a lot to the file size.

 

If you want to add quests you have to consider that ;)

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