TheDoodlerDude Posted April 4, 2015 Share Posted April 4, 2015 (edited) I need help with GECK, I'm new to the GECK and recently made a tweak to a modded weapon, the chinese assault rifle. I place 5 in Doc Mitchell's Dresser inside his home for easy access but whenever I kill an NPC such as a Raider and check their inventory, all NPCs carry 5 chinese assault rifles with the tweak I put in the weapon itself. How do I make it so that the Chinese Assault Rifle is only in Doc Mitchell's home and not in every NPC? Edited April 4, 2015 by TheDoodlerDude Link to comment Share on other sites More sharing options...
jcdenton2012 Posted April 5, 2015 Share Posted April 5, 2015 Ohhhh... this takes me back. Yeah, look at which inventories both the raiders and doc mitchell are using, and by that I mean... look at the actor template datas. If a weapon is force spawning on all the npcs its usually because they are all sharing the same actor template with "use inventory" checked off. However, this is an odd error to pop up because by default the raider templates shouldn't share dependency inventories with loot containers like dressers. So yeah, you might want to look into that. Beyond that, I have no idea... Link to comment Share on other sites More sharing options...
TheDoodlerDude Posted April 5, 2015 Author Share Posted April 5, 2015 Would it help if I placed a custom footlocker outside doc mitchell's home in the road and placed the weapons there? Link to comment Share on other sites More sharing options...
jcdenton2012 Posted April 6, 2015 Share Posted April 6, 2015 What I would do, after sort of backtracking and undoing everything thus far, would be to take an existing footlocker... say... footlocker01boomer. Make sure no script is attached and left simply as NONE, put whatever you want inside and rename the ID to anything other than footlocker01Boomer. This way the... lets say TDDFootlocker01 won't have any prior attachments to NPC datas because you created a new ID: Footlocker, separate from the existing stuff which may or may not have dependencies. Link to comment Share on other sites More sharing options...
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