LuckyMouse Posted December 8, 2010 Share Posted December 8, 2010 You know how when you throw a throwing knife the knife sticks into whatever it hits instead of just clipping through and disappearing? Well, I'm trying to figure out how to do that with projectiles that normally don't do so. I got it working in principle for a short while using a projectile I modified myself, but after I tweaked it a bit it stopped working altogether. In addition, it didn't preform exactly as expected either. The projectiles certainly stuck into surfaces, but only at the angle they were thrown at which was more often than not a flat plane. The throwing knife seems to adapt it's position to the surface of whatever it hits. If it hits the ground it'll be vertical, if it hits a wall it'll be horizontal. I've been tweaking this for a few hours now and I just can't find a solution. I assume it's possible without any special models or textures as I did get it to work in part for a short while, but I just can't figure out how to get it 100% up and running. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
yoba333 Posted December 8, 2010 Share Posted December 8, 2010 maybe just change the mesh of the throwing knife to your new projectile and see what happens? Just a thought. Link to comment Share on other sites More sharing options...
Daynox Posted December 8, 2010 Share Posted December 8, 2010 Not really sure i can help... just want to say that you got a great idea brewing! :thumbsup: and hope to see a future mod with this incorporated. A kind of sticky grenade would be awesome..or even better, Sticky C-4!! You could throw it at a wall...and wait for someone or something to walk by it and BOOM! :biggrin: Nice idea. Daynox Link to comment Share on other sites More sharing options...
TBGT Posted December 9, 2010 Share Posted December 9, 2010 (edited) @Daynox Working on this right now actually, got the idea fleshed out in my head just learning blender and I will upload. =) One problem I have found though is that when a "sticky" projectile hits an NPC and it has an attached explosion that explosion will not detonate. Haven't a clue how to circumvent this. Edited December 10, 2010 by TBGT Link to comment Share on other sites More sharing options...
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