Anarchist86ed Posted December 8, 2010 Share Posted December 8, 2010 No, I don't need help scripting to make mouths move. What I do need is help making mouths move to default dialogue. You know how when you click on some NPC's, you won't go into a dialogue options thing with them, and they'll just say something like "Hi" or "Please go away" without going into an options menu? Well, I need to get NPC's to say something generic like that so their mouths move and say that generic thing every time I click on them. Like if there's one word "HI" or something, as long as their mouth moves while saying it, it's all I need. But I don't know what a good default script is to use. The longer the dialogue the better. I've made some NPC's from scratch, but every time I click on them I go into a dialogue option with them no matter what I do. All I need is a way for them to say something generic so their mouths move. Or if you need another example, take new vegas. Go up to most NCR troopers and click on them. They'll say something like "We won't go quietly" and their mouths will move to that, but you won't go into a dialogue option with them. Did that make any sense? Link to comment Share on other sites More sharing options...
Anarchist86ed Posted December 10, 2010 Author Share Posted December 10, 2010 Anyone? Come on, I know it can't be that hard... Link to comment Share on other sites More sharing options...
Anarchist86ed Posted December 10, 2010 Author Share Posted December 10, 2010 Actually never mind. Figured it out already... :happy: Link to comment Share on other sites More sharing options...
C1P2D3 Posted July 23, 2017 Share Posted July 23, 2017 Can you tell what the method is? I mean Holy s#*!, can anyone make just an tutorial? Machinima hasn´t told me about an adio replacement and I am soo confused. so then you figured out, PLEASE TELL MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I AM DESPREATE then (when its the right word to say, I need help) Link to comment Share on other sites More sharing options...
C1P2D3 Posted July 23, 2017 Share Posted July 23, 2017 sorry for emotional outbreak but I have to know this for upcomming future. Link to comment Share on other sites More sharing options...
Mktavish Posted July 23, 2017 Share Posted July 23, 2017 It's using the conversation , detection , combat tabs instead of the Topics tab Link to comment Share on other sites More sharing options...
C1P2D3 Posted August 13, 2017 Share Posted August 13, 2017 Do I have to make my own dialogue or can I make it in the NPC under dialogue, because it crash when I add an topic, the fix is to pull an microphone in, but I dont have something like an microphone ;_; Link to comment Share on other sites More sharing options...
Mktavish Posted August 13, 2017 Share Posted August 13, 2017 You have to add it in a quest, the dialogue button on npc is just for looking at it. And you can plug headphones / speakers into the microphone port , just takes an 8th inch jack. Microphones are pretty much just speakers themselves , that run in reverse. Link to comment Share on other sites More sharing options...
C1P2D3 Posted August 13, 2017 Share Posted August 13, 2017 well then I have to bought headphones, thank you for help me :D Link to comment Share on other sites More sharing options...
C1P2D3 Posted August 16, 2017 Share Posted August 16, 2017 So ok more problems to deal with, well i want to make an NPC mouth move but without any voice, because I prefer this. My Question is did I have to use just the other tabs? And then how can I make Lip movements without voice acting like in the Machinima Rebirth? Link to comment Share on other sites More sharing options...
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