paha989 Posted April 6, 2015 Share Posted April 6, 2015 So i am making a mod that adds an diner to fallout and the diner is owned by a gecko, but now i am having problem that when i go into the game the gecko doesn't want to talk. I have made a dialogue and i also checked "Allow PC dialogue". Link to comment Share on other sites More sharing options...
Jokerine Posted April 8, 2015 Share Posted April 8, 2015 (edited) I can't remember exactly how I got it working now, but in Nipton Rebuilt I have a molerat merchant, voiced and all. So you could download that mod, grab the .esp and open it in the GECK to see how it works :yes: Edited April 8, 2015 by Jokerine Link to comment Share on other sites More sharing options...
llamaRCA Posted April 8, 2015 Share Posted April 8, 2015 So i am making a mod that adds an diner to fallout and the diner is owned by a gecko, but now i am having problem that when i go into the game the gecko doesn't want to talk. I have made a dialogue and i also checked "Allow PC dialogue". Does he have a greeting? If not he needs one one. If he has a greeting do you have conditions on that greeting? I'd recommend deleting all the conditions if you have any to see if he'll respond. If he will, when you have no conditions, then one of the conditions you were using was preventing the dialogue. Link to comment Share on other sites More sharing options...
grigoriprime Posted April 25, 2015 Share Posted April 25, 2015 Yup, properly conditioned greeting is probably the culprit. You might need to change the voice type as well even if you aren't voicing it. Link to comment Share on other sites More sharing options...
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