Jump to content

11 Fiends appear next to my NPC when I enter interior


NDDragor

Recommended Posts

I have a really weird problem in my mod. I made an NPC and placed it into my interior. When I enter the interior for the first time I can talk to him and nothing happens but when I leave the interior and reenter 11 Fiends have spawned next to him and attack him. I just cant find the cause for this. There is one floorsit marker and one makeshift bad in that interior. I didnt copied both of them I placed them like every normal marker in my interior. My NPC wasnt copied as well I created a new one so I there isnt anything in that interior that is somehow linked to the fiends or fiend packages. That NPC is taking part in one of my quests and that quest isnt connected to anything Fiend like aswell. Anyone know what could cause this?

Edited by NDDragor
Link to comment
Share on other sites

I have tried everything. deleted the NPC and all markers and furniture. Set the Room Owner to Player and other NPCs and deleted all items. But the Fiends still spawn each time when I enter the interior for the second time. If I wait in the interior they wont spawn. And the save autosave that is beeing made when i enter the interior for the second time always is broken. If I load it again the game crashes. So now the interior is completely empty but they still spawn...

Edited by NDDragor
Link to comment
Share on other sites

And the save autosave that is beeing made when i enter the interior for the second time always is broken.

 

This happens when you forget to give a name to your interior

 

For the fiends, the first thing I can think about is you gave a vanilla package to your npc, then you changed it like to sandbox in your interior etc. but that package was shared with fiends too. Just an assumption, is hard to understand what you did without seeing the esp.

Edited by Fallout2AM
Link to comment
Share on other sites

Another cause could be that you were being observed (caution) when you entered the cell, and the fiends followed you in, but were trapped inside due to any number of errors ranging from bad navmeshing to not properly naming your cell. Was the cell a "dup?" a Duplicate? If so, make sure to check the original and see if it had any scripted contacts with possible fiend spawns. Those... will turn up as yellow spawn markers and a scripted patrol route using x markers.

Link to comment
Share on other sites

 

And the save autosave that is beeing made when i enter the interior for the second time always is broken.

 

This happens when you forget to give a name to your interior

 

 

I just checked this. The interior has a name. And the autosave which is made when I first enter the interior is working. Only the second one is always broken. Thats the one when the fiends spawn.

Edited by NDDragor
Link to comment
Share on other sites

Another cause could be that you were being observed (caution) when you entered the cell, and the fiends followed you in, but were trapped inside due to any number of errors ranging from bad navmeshing to not properly naming your cell. Was the cell a "dup?" a Duplicate? If so, make sure to check the original and see if it had any scripted contacts with possible fiend spawns. Those... will turn up as yellow spawn markers and a scripted patrol route using x markers.

Thnx this helped. Found something in the original cell that was connected to a script that enables a Fiend ambush. Deleted it and now they dont show up.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...