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Camp Searchlight No Radiation


FearTheGuardian

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Still in the works, figured out texturing finally, still don't do well creating meshes. This is a pretty big undertaking, bigger than I originally thought, so it will take awhile to complete, but I did say that I would keep all informed as to the status.

 

It did not make sense to release a searchlight mod without some sort of quest. One thing I detest when playing mods is getting stuff for free, or cheating... even removing the radiation is a cheat (yes I know I did it... guilty as charged), so I am going to set this up with some quests to get searchlight fixed, and the end result being what was asked for.

 

I am trying to keep with the Falloutverse story line, it is quite complicated and it will take me some time to complete.

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Still in the works, figured out texturing finally, still don't do well creating meshes. This is a pretty big undertaking, bigger than I originally thought, so it will take awhile to complete, but I did say that I would keep all informed as to the status.

 

It did not make sense to release a searchlight mod without some sort of quest. One thing I detest when playing mods is getting stuff for free, or cheating... even removing the radiation is a cheat (yes I know I did it... guilty as charged), so I am going to set this up with some quests to get searchlight fixed, and the end result being what was asked for.

 

I am trying to keep with the Falloutverse story line, it is quite complicated and it will take me some time to complete.

 

I always thought that the only way to get radiation back down to a healthy level was to wait it out. I'm interested to see what you come up with. Also could it be possible that after the base is set up to have a quest where the legion tries to destroy the place again and it is up to the player to either stop them or aid them (Aiding them doesn't have to happen, I just like the idea of choosing)

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Still in the works, figured out texturing finally, still don't do well creating meshes. This is a pretty big undertaking, bigger than I originally thought, so it will take awhile to complete, but I did say that I would keep all informed as to the status.

 

It did not make sense to release a searchlight mod without some sort of quest. One thing I detest when playing mods is getting stuff for free, or cheating... even removing the radiation is a cheat (yes I know I did it... guilty as charged), so I am going to set this up with some quests to get searchlight fixed, and the end result being what was asked for.

 

I am trying to keep with the Falloutverse story line, it is quite complicated and it will take me some time to complete.

 

I always thought that the only way to get radiation back down to a healthy level was to wait it out. I'm interested to see what you come up with. Also could it be possible that after the base is set up to have a quest where the legion tries to destroy the place again and it is up to the player to either stop them or aid them (Aiding them doesn't have to happen, I just like the idea of choosing)

 

Well, if memory serves, and please.. correct me if I am wrong. BUT, didn't vault tec create the GECK to also remove radiation from an area, or rather, to use the radiation or transform it or something....

 

What I was thinking was maybe a vault crawl to get a GECK, similar to FO3 in the Vault with the FEV... accept maybe with a twist, not a standard walk in shoot first ask question later (which for evil characters would still be an option), but maybe a vault where the folks simply dont want to leave... like vault 101...

 

Get the GECK, remove the rads and it makes the land fertile again... however, I do like your idea, for those that decide to go with Caesar. NCR and Legion move in to occupy the newly cleaned up Searchlight... who will you side with? Either way, the victor of such will "rebuild" the town and maybe give you a house or something as payment for your deed.

 

But the only way I can see the removal of the radiation that quickly would be by way of a GECK...

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