Macadeus Posted December 10, 2010 Share Posted December 10, 2010 An AvP mod was made a while back and it included an alien. However, the alien seemed a bit...unnatural. So I was searching for a creature that was already available in the DLCs and I found the Trog. Seemed close enough to the movements of the alien, but when I applied the model to the skeleton, it freaked out and looked like a puddle of mush. My request is more of a call for help. I have a model of the trog with the alien head attached in .obj format. Is there someone out there willing to port this model to the trog skeleton or would be willing to teach me how to do this. Thanks.Here is a pic of the WIP. Link to comment Share on other sites More sharing options...
Macadeus Posted December 10, 2010 Author Share Posted December 10, 2010 bump Link to comment Share on other sites More sharing options...
Khajit187 Posted December 10, 2010 Share Posted December 10, 2010 bumping is against the rules... :x well, i like this idea! i alway wanted to get an alien head as a trophy :D even more if it acts as realistic as possible Link to comment Share on other sites More sharing options...
Macadeus Posted December 11, 2010 Author Share Posted December 11, 2010 oh sorry. But I have the head attached to the trog nif, but GECK crashes every time I load the model. Is there a step by step tutorial on how to add OBJ to NIF. I've seen nif to nif, but not obj. I take that back, I saw one on nexus but it was really vague. Any others? Link to comment Share on other sites More sharing options...
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