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Immersive Citizens - AI Overhaul [WIP]


Shurah

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Hi Shurah,

 

One question, or perhaps a suggestion. Are you planning to offer an option to exclude a NPC from your framework? Some of us use/create mod affecting combat style...would love to keep those changes unaffected by your framework.

 

Looking forward to your wonder piece. Thank you.

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Hi Shurah,

 

One question, or perhaps a suggestion. Are you planning to offer an option to exclude a NPC from your framework? Some of us use/create mod affecting combat style...would love to keep those changes unaffected by your framework.

 

Looking forward to your wonder piece. Thank you.

 

 

Hi, the mods authors will have the possibility to exclude their NPCs from my framework.

 

 

I've done a small update of the plugin description, I didn't describe how my mod will change your gameplay, especially if you play a thief character:

 

By default, in Skyrim, there is two efficient ways to burgle a house: either you sneak yourself discreetly or you kill its occupant. My plugin adds a third option.Indeed, with my feature "Survival Instinct", the player will be also able to perform "violent robberies" or extorsions. All you need to do is to beat the house's occupant until he decides to flee. Even if the beaten citizen decides to flee in a corner of his house, the bounty on your head that you will get by stealing his valuables in front of him will be ridiculously low compared to the value of the stolen items. However keep in mind that if you beat a NPC while there is a guard nearby, the guard will try to arrest you. So you will need to bribe the guard or to analyse the patrol routes used by the guards before to act.

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Contrary to "AI Overhaul project", my mod is compatible with almost everything, due to the fact that I use quest aliases to inject my AI, while "AI Overhaul project" edits the entries related to NPCs.

 

it's good to know. So this impressive mod is compatible with all mod that change facial/morphology and outfit of npcs.

GREAT JOB !

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Contrary to "AI Overhaul project", my mod is compatible with almost everything, due to the fact that I use quest aliases to inject my AI, while "AI Overhaul project" edits the entries related to NPCs.

 

it's good to know. So this impressive mod is compatible with all mod that change facial/morphology and outfit of npcs.

 

 

 

Indeed.

 

 

For information, the release date won't be delayed (3 july). The plugin should be available at 18:00 UTC+1 (09:00 AM, if you live in Los Angeles or San Francisco).

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Hm, so you didn't edit entries related to NPCs, but this still affects NPCs from other mods?

My first guess would be you have a script to distribute the AI to NPC's around the player.

 

I could get pretty script intensive though. Assuming I'm correct, have you considered using SkyProc for distribution instead?

I could help with that if you're interested.

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