SpazmoJones Posted April 9, 2015 Share Posted April 9, 2015 (edited) I'm trying to make a Long war voicepack. I've created all the sound files and I can import them into the UDK. However I'm now stuck when trying to "create archetypes". According to the instructions I should select the "Actor Classes" tab, uncheck all the checkboxes and type in "XCom" to filter. I'm supposed to see XComCharacterVoice in the list but it's not there. The instructions say if I don't see it then the XComGame.u package isn't installed. (instructions are here: https://drive.google.com/folderview?id=0BylHgRB_52WHflZSVXd4T18xSlU4bjA4bFdTQlpOQUpCWkZWdHBocUhlckNxeEFuZGhiV0k&usp=drive_web) I've installed UDK 2011-09 (to folder C:\UDK\UDK-2011-09) and I've copied XComGame.u to C:\UDK\UDK-2011-09\UDKGame\ScriptI've also copied XComCharacterVoice.uc and XComCharacterVoiceBank.uc to C:\UDK\UDK-2011-09\Development\Src\XComGame\Classes I'm using Windows 8.1. Can anyone help with this? Edited April 9, 2015 by SpazmoJones Link to comment Share on other sites More sharing options...
SpazmoJones Posted April 9, 2015 Author Share Posted April 9, 2015 Never mind, it seems that the documentation file in my link doesn't include this vital info (from http://wiki.tesnexus.com/index.php?title=Sound_Files_-_XCOM:EU_2012&oldid=9889#Voice_Files_with_UDK_Tutorial): Now add the XComGame package to the config files for the UDK. In Config\DefaultEngine.ini add these lines in the sections as noted, after any packages already listed in the section: [Engine.ScriptPackages]+NativePackages=XComGame[unrealEd.EditorEngine]+EditPackages=XComGame Link to comment Share on other sites More sharing options...
tracktwo Posted April 10, 2015 Share Posted April 10, 2015 Doh, good catch. I'll update the doc. Thanks. Link to comment Share on other sites More sharing options...
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