Newbie360 Posted December 12, 2010 Share Posted December 12, 2010 I have a finished animation, but I want it to be turned sideways. NO MATTER HOW I ROTATE IT, it always plays, with the actor being vertical. I tried many different things and I just can't seem to fix it. Please help. Link to comment Share on other sites More sharing options...
LHammonds Posted December 16, 2010 Share Posted December 16, 2010 I don't do animation but I would venture to guess that the keys need to be modified to include rotation and record it into the animation. If the animation only contains references to size and location, you won't be able to modify the rotation during playback. Link to comment Share on other sites More sharing options...
omgitspeanut Posted December 23, 2010 Share Posted December 23, 2010 (edited) haha, i bet you used the in-programmed animations :)try to make a animation by hand :)if not, tell me im wrong :)..i shall try if i can create a vid for you.(but only if you tell you cant do it by hand..or another reason te make me create that vid :) ) Edited December 23, 2010 by omgitspeanut Link to comment Share on other sites More sharing options...
fore Posted January 1, 2011 Share Posted January 1, 2011 Looks like the old darned 90° problem. Every time you export .kf it needs to be tweaked in NifSkope. In simple cases like I do (importing existing anims, make chages, export) its enough to change the 'BIP01' and 'BIP01 NonAccum' Rotation (Euler R) in their respective NiTransforminterpolator: BIP01 to 0, BIP01 NonAccum to 90. For moving sideways or backward the NonAccum value differs. EDIT: If the BIP01 NonAccum Rotation in the original file is unequal to 0 (which is NOT imported to Blender!), you have to take this value instead. (Edit end) If you do it from scratch, and you rotate those 2 bones in an "unproper way", it can be more difficult. I had to change once the TranslationData for each frame (at least that was the only solution I have found at that time). For more information see How Fix Your Animation FAQ. Hope that helps. Link to comment Share on other sites More sharing options...
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