OrcSaysWoopWoop Posted December 12, 2010 Share Posted December 12, 2010 Hey there folk's. Soon i am going to make a mod called "Ultimate Crafting Mod". I am planning for it to contain thousands of recipes for the end product. But for the time being i would like some suggestions or idea's. I do not wish to copy off others, reason being that they spent their time doing their mod and i spent my time doing mine. I am hoping that a small mod will be out for christmas, will contain about 150 new recipes with roughly some new item's / guns. So please, take your time and think and post your idea's! All idea's will be taken into consideration and thought carefully, i do not mind how insane they are but i wish to keep the game in balance.So i would like:Name:Description:Cap cost:Requirements (requirements for the recipe): Yours sincerly ~ OrcSaysWoopWoop. Link to comment Share on other sites More sharing options...
FatherAzerun Posted December 12, 2010 Share Posted December 12, 2010 Hey there folk's. Soon i am going to make a mod called "Ultimate Crafting Mod". I am planning for it to contain thousands of recipes for the end product. But for the time being i would like some suggestions or idea's. I do not wish to copy off others, reason being that they spent their time doing their mod and i spent my time doing mine. I am hoping that a small mod will be out for christmas, will contain about 150 new recipes with roughly some new item's / guns. So please, take your time and think and post your idea's! All idea's will be taken into consideration and thought carefully, i do not mind how insane they are but i wish to keep the game in balance.So i would like:Name:Description:Cap cost:Requirements (requirements for the recipe): Yours sincerly ~ OrcSaysWoopWoop. Orc: This is a little different from your request, but for me, the ULTIMATE crafting mod would be one where the Workbench was tied to a specific container for inventory purposes. There is an ammo reloading bench mod that does this -- makes it where you can dump your stuff in the bench, and then you can craft objects from stuff in your inventory or from in the bench's container. I always felt like if you were making something you would not be carrying 300 pounds of scrap metal on you when making something, you would grab your tools and materials from your workshop. So, there is my first wishlist item: eitehr a workbench that serves as container or a linked container whose inventory is part of list of available items to craft with. Of course, if you really wanted to take it up a notch, make it that you could CRAFT a linked container -- sort of like CRAFTING items that you normally would buy as, say, suite upgrades. I'll try and think of specific armour or weapon ideas and post back. Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 12, 2010 Author Share Posted December 12, 2010 (edited) @FatherAzerunI'm not brilliant at scripting, but i can sort something out for containers for the workbench, but they would not be linked to your inventory. As for your quote of "Carting 300 pounds of items" I'm trying to make it realistic as i can, of course i do not wish that on anyone. I am suggesting that you pick up as much junk as you can while questing, or even make a note of specific items that you want when questing; then when you have to return to your Safehouse you can use those to create more items for your quests. For the suite upgrade i'll try to sort something out. Edit 1: Changed tenses. Edited December 12, 2010 by OrcSaysWoopWoop Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 13, 2010 Author Share Posted December 13, 2010 I have created more than fifty Misc item's. Please come up with any idea's for the mod, i should have this up and running on december 18th (should) but if anything goes wrong i will not upload it untill it is fixed, nothing has gone wrong so far. Post more idea's and your idea will be created in the mod for other players to see. I have nearly finished a .txt document for those expert crafters out there, it will include what new item's there are and the recipes just so you can get an idea of what my progress is so far. Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 14, 2010 Author Share Posted December 14, 2010 Good news! I have finished all the item's and i am starting on the recipe's. This should be out on thursday as promised.Stuff to do:Balance cap cost perfectlyBalance weight perfectlyRecipesTest weaponsCheck weapon DPS is fair Recipes will be done by tommorrow and i should be able to test the weapons. I cannot balance the cost and weight untill i release this to the puplic so i can sum up a proper weight from people's comments. Please send some more idea's to be included for the next update. Link to comment Share on other sites More sharing options...
FatherAzerun Posted December 14, 2010 Share Posted December 14, 2010 Good news! I have finished all the item's and i am starting on the recipe's. This should be out on thursday as promised.Stuff to do:Balance cap cost perfectlyBalance weight perfectlyRecipesTest weaponsCheck weapon DPS is fair Recipes will be done by tommorrow and i should be able to test the weapons. I cannot balance the cost and weight untill i release this to the puplic so i can sum up a proper weight from people's comments. Please send some more idea's to be included for the next update. If you could get permission from the mod auuthors, I think making some items that are cool weapons or backbacks craftable would be very nice. People have come up with some very classy ideas but they often leave them in a box in Goodsprings or otherwise have them sitting out and about; perhaps having to craft these sexy weapons would make them a great way to access these unique items. Among them: TG's armour collectiona nd Moraelin's Professional Suits, Blackwolf's backpacks, Eli's Edge, the golden Eagle, Dark Mercenary Gear, Knuckle beat mod, some of the Beware of Girl weapons, and NV Mannequins (if they ever quit being bugged and following you -- its very creepy!) One weapon I'd love ot see -- and again it owuld be dependent on anothe mod -- is a gun that zaps (withotu causing aggro) and causes teh idle animations of a target to utilize the 7DancefnV mod animations. The ability to zap them and make them dance -- maybe call it "Otto's Irresistible Pistol" (A reference to Dungeons and Dragons) and have settings as to what idle animation you alter on them. Another interesting idea might be something called the L.A.R.K.: the LAzarus Revivial Kit. made from a superstimpack, jet, and 2 med-x with a minimum science skill of 80 or so, it would revive a dead bosy and reset their status to alive. (Sadly i don't know if you could reset quest markers for NPCs that ere parts of a quest and got killed). The Marvellous Enclave Exoskeleton: A power armour suit, a chainsaw (returned, used as a tool), duct tape x3, a wrench, a hammer, and a detonator (cannibalized for its control mechanism): Would make a Consumable exoskeleton needing 70 repair and 90 science and 90 medicine that would become a perk/trait (therefore you could have only one) that gave a +1 STR, +1 AGIL, +1 END, +5% to resistances except rad resistance which would add +10%. This would be a form of craftable implant, effectively. Since it owuld be customized to teh player it would be marked as non sellable, and as a consumable would not be usable by companions. I'll cogitate more. Really would love the Otto gun though! Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 14, 2010 Author Share Posted December 14, 2010 Thank you very much for the idea's, i will see what i can do about the other mod's being welded into one. For the other idea's i haven't really gotten into modelling on Blender and ill explode if i have to script something so sorry about that but i doubt i will be able to sort something out, but if something does crop up i will ask don't worry. Done about 59 recipes, 52 items so far and it's already driving me abit insane, just the repetative clicking and typing the same thing over and over ;). I might see if i could include a portable tent, would come in use with "My serioues but stupid item requirement" final items. One i have currently done is called "Over-burst Gauss Rifle" Does 62ish damage with 47 crit. Requires 70-80 energy weapon skill and some rare part's. I am trying to make this realistic as i can but also as best i can. I do suggest taking a weight decreaser, i have a good one currently but i cannot remember the name, i will get back to you on that one. So i'll have a nosey around and see what shiney armour/guns i can find. These will be added for Beta V0.2. Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 16, 2010 Author Share Posted December 16, 2010 I have uploaded the file, however i am going to release it to the public tommorrow because i feel it needs some more content and to end the unfinished items. I have a lot of items that do not have multiple recipes yet, that will be fixed tommorrow. I have also included a offical Suggestions and Idea's so i may not reply to this one, so pleas reply to the offical one under the discussions page (tommorrow). Stay tuned! Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted December 17, 2010 Author Share Posted December 17, 2010 The file is now up! Please post new idea's on the offical disscussion page, something good is going to come in V0_20, Stay tuned!Advance search -> Ultimate Crafting ModMisc. Link to comment Share on other sites More sharing options...
OrcSaysWoopWoop Posted August 7, 2011 Author Share Posted August 7, 2011 (edited) I'm back for good now folks. Had some very important things to finish and sort out. Should be starting work on the mod soon, might have afew pictures up soon. I can assure you, my house building skills are not the best. But what i put there in place or make has a purpose and a very good reason for being there. May not be the best too look at but alas, it has purpose. Can't say when the mod will be ready again, although i will release in alpha (Restarting the versions) for balancing, testing and too see if i've missed or could put in something as large as a village to as small as a toaster. Still learning the basics of retexturing, so for the time being you might have to cope with the default textures; however the textures will be used sparsely and will not crop up all the time. Edited August 7, 2011 by OrcSaysWoopWoop Link to comment Share on other sites More sharing options...
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