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How do you give projectiles more UMPHF?


nicdude

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I'm trying to change some of the projectiles so that they'll knock enemies back, like the anti-material rifle. I've tried changing the gravity, the speed, the range, and the impact force. Am I doing anything wrong? Any help/info will be appreciated. Thanks ahead.

 

-Kris

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I'm trying to change some of the projectiles so that they'll knock enemies back, like the anti-material rifle. I've tried changing the gravity, the speed, the range, and the impact force. Am I doing anything wrong? Any help/info will be appreciated. Thanks ahead.

 

-Kris

 

The only way I've gotten people to get knocked back is by using an object effect on the weapon that calls in a script to do it. I think there are scripts already in the game you can use. You can put actor effects in the crit slot as well.

 

The impact force only appears to relate to how hard it will impact inanimate stuff, including dead people. Death impact or whatever its called, a weapon setting, will knock ppl back but only when they are killed by the blow.

 

There's also a game setting (gethitpainmult or something) that makes the stagger thing more or less common, and another setting for how long they stagger for. Increasing these can make projectiles seem more... well.. painful? Can't say for sure the settings are even used but it seems like they are.

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I'm pretty sure...

 

 

That if you go into the weapons properties you can "check" a knock down option, at least... I added this to a Sniper Rifle of mine... If that helps at all....

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Yeah, I'll look into those. Thanks a lot, guys.

 

-Edit-

 

I found it. I was using FNVEdit, but GECK is just so much better. It's a little harder to work with, because there is a lot more you can do, but once I got used to where things were, and how to load/create other mods, it was pretty easy. Thanks again, I really appreciate the information you guys gave me.

Edited by nicdude
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