radiationnut Posted April 12, 2015 Share Posted April 12, 2015 Hello, I've just started modding and decided to start off with a simple companion. He's a protectron and he's coming along nicely, but I wish I could give him a construction hat. Can anyone tell me how to add one, like how Primmslim has his cowboy hat? Thanks! Link to comment Share on other sites More sharing options...
jcdenton2012 Posted April 12, 2015 Share Posted April 12, 2015 Hummm... I just opened up the GECK to see for myself. Primmslim doesn't have any template data using an actor base, nor does his script force the hat on his head. Nothing weird under Factions, and nothing strange for custom race... Yeah... looks like you just add the hat into his inventory and he'll wear it... Worse case scenario, you'll have to click "Use Inventory" under TemplateData if he doesn't auto-equip. Then again, see if anyone else has anything to add because I could be missing something. Link to comment Share on other sites More sharing options...
mindboggles Posted April 12, 2015 Share Posted April 12, 2015 What you need to do is locate Primmslims cowboyhat.nif (creatures protectron) and open it up in Nifskope then what you need to do is launch another instance of Nifskope and locate the armor head gear contructionhat.nif, block copy (the NiTriStrips) then paste it into the Primslim cowboyhat.nif. You will need to transform edit your pasted NiTriStrips block until it roughly matches the cowboy hats orientation and position within the nif, then delete the cowboy hat NiTriStrips block then save your nif under a new name. Your new nif will then need to be placed in data\meshes\creatures\protectron folder and it should then become visible to you in the GECK for your protectron under ModelList where you simply check it and your done. Link to comment Share on other sites More sharing options...
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