Jokerine Posted April 12, 2015 Share Posted April 12, 2015 Hey everybody! I've been wondering if this is possible - making an NPC play music (as in, play a radio through their pipboy) somehow. I guess you could simply tag the dialogue topic as goodbye and use something like PlaySound in the result script to play one specific tune until it ends, considering there is no StopSound command, but how could you make them play in sequence until the player tells them to stop? I'm not sure if it's even possible. It's really late night now and my head's all fuzzy. If you have any ideas, please let me know! :) Link to comment Share on other sites More sharing options...
claustromaniac Posted April 12, 2015 Share Posted April 12, 2015 This is probably what you're looking for. Link to comment Share on other sites More sharing options...
Jokerine Posted April 13, 2015 Author Share Posted April 13, 2015 Darn, I swear I searched for radio in actor functions but didn't see this. My power went out as I was gonna check and I had to go to bed. Thanks! :wub: Link to comment Share on other sites More sharing options...
claustromaniac Posted April 13, 2015 Share Posted April 13, 2015 :happy: For future reference, I've found this list to be quite reliable. It doesn't include NVSE functions but that's no biggie. And I always look for FO3 functions in this one, or even in the TES4 wiki. What I'm saying is that I don't bother with sub-categories and such. I guess I never trusted them to be complete anyway. CTRL+F is such a magic thing. <3 Link to comment Share on other sites More sharing options...
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