Jay1646 Posted December 14, 2010 Share Posted December 14, 2010 Hey guys I just finished doing my first body now there's one problem, when i go to test it out in NV, i get the whole "floating head" thing I figured out it's a problem with the export process because i took a body nif that i knew work and exported through blender and i got the same results. I'm using blender 2.49, Python 2.6.2. and Blender Nif scripts v2.5.5 And I use the "fallout 3" option with default settings when exporting with blender... anyone have any suggestions that will fix this?? thanks!! Link to comment Share on other sites More sharing options...
throttlekitty Posted December 14, 2010 Share Posted December 14, 2010 (edited) Are you making a new head? The head should be positioned more towards the scene center, and the relevant bones should be moved down as well. Rigging should be done here, then head+bones moved up to fit atop the neck and exported. Edited December 14, 2010 by throttlekitty Link to comment Share on other sites More sharing options...
Jay1646 Posted December 14, 2010 Author Share Posted December 14, 2010 No im not editing the head just the "femaleupperbody.nif" in NV which is just the body minus the head Link to comment Share on other sites More sharing options...
omgitspeanut Posted December 23, 2010 Share Posted December 23, 2010 try to increase the lengt of the upper body...or decrease the skeletton length and lower the head :).its a option. Link to comment Share on other sites More sharing options...
LHammonds Posted December 28, 2010 Share Posted December 28, 2010 After export, make sure you go through the NifSkope spells menu to cleanup / optimize the mesh such as removing bones that are not used / referenced. Also, make sure you are not mis-configuring anything in GECK. Since you are modifying the base body, make sure you are not wearing any custom clothes and head gear to minimize troubleshooting. I'm fairly useless beyond those tips...I don't mod FO3. LHammonds Link to comment Share on other sites More sharing options...
baduk Posted January 1, 2011 Share Posted January 1, 2011 Hi! Ok about when u have a floating head. I think u can get it different ways but one way is that if i go in and turn off shadow map shader flag on all my strips. I get just the head and hands and if i look around i might be able to see a twisted mass floating in the air that is all of my other armor parts. Link to comment Share on other sites More sharing options...
Ouchtime Posted January 9, 2011 Share Posted January 9, 2011 When exporting from blender, did you check "Shadow Map" in the shader section on the right? Link to comment Share on other sites More sharing options...
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