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Candles and fire not giving any ambient glow


tase

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This isn't a custom house or anything, it's original content, and it's like this everywhere.

Okay there "motivators"... where's the lightsource ?

 

 

 

 

 

? stsop satrms htw tnuoc tsp yr tsaob ot ginyrt

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? stsop satrms htw tnuoc tsp yr tsaob ot ginyrt

Trying to be clever by calling someone a smart ass backwards? :P That's kind of flamey, please don't do it. He was just trying to help. See the rules.

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Sorry but i'm used to getting more complete answers, not something like that :P

 

Anyway that SS is in a official inn during the night, dunno what city forgot to note it.

 

Is there a way to *reads tut* add ligths to these *reads tut* motivators ? o_O

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You didn't provide much information to begin with, so I didn't really have anything to go on.

 

Are you running any lighting mods?

Are all interiors like this?

Is it the same during daytime?

 

In your oblivion.ini (\My Documents\My Games\Oblivion), are your settings for the following similar?

 

[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0

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Oblivion.ini is the same thing as posted above, as for the mods, im running Max Tael's Natural Environements, and others, would thee be a way to complie active plugins list ?

 

For the 2 others, i will have to check.

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...would thee be a way to complie active plugins list ?...

Ran a search, and found this file:

C:\Documents and Settings\$UserName\Local Settings\Application Data\Oblivion\Plugins.txt

 

(Note to moderators---I've seen this question a few times, this should probably be mentioned in whichever pinned topic is appropriate)

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Awsome, saves me much time writing, my plugin list is

Oblivion.esm
BountyReductionOverTime_standard.esp
more books teach.esp
Nocturnal'sGift.esp
AznarsLifeDetect.esp
AznarsVampiresLongCraving.esp
FULL_Oscuro's_Oblivion_Overhaul_V_1.23.esp
P1DkeyChain.esp
Unsafe Streets.esp
person.esp
personprova.esp
travel2.esp
ICshack_OG.esp
OblivionRealTimeV11.esp
Remote Life Detect.esp
SewerExpansion.esm
SewerExpansion-Bravil.esp
SewerExpansion-Cheydinhal.esp
Quest Award Leveling.esp
newstartV3.esp
aaaBorsBedrolls.esp
815--No- persistant enchantment glow fix-TESSource.esp
901--Fixed- max carrying capacity.-TESSource.esp
No psychic guards harder v1.1.esp
Natural_Water_by_Max_Tael.esp
Natural_Vegetation_by_Max_Tael.esp
Natural_Weather_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
30Skill-LevUpReq-Sesk.esp (HM 30 skills to lvl up)
999-Everburn Torches-TESSource.esp
ObvKvatch-Skippable.esp (HM puts every mob in the Kvatch Oblivion on the main bridge, Sigil stone at the end, way shorter but still a challenge)
24 hour respawn v1.0.esp
MarketSewers+.esp (HM added stuff to the market sewers)
Black-Councilors-Hood.esp (HM Makes the Councilor's Hood Black instead of red)

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