tase Posted October 8, 2006 Share Posted October 8, 2006 Candles and Fires don't give out any light: http://img170.imageshack.us/img170/9652/screenshot0fo2.jpg Is there a fix, mod or something to fix this ? PS: Sorry for big pic, couldn't find the thumbnail code Link to comment Share on other sites More sharing options...
Abramul Posted October 8, 2006 Share Posted October 8, 2006 If they aren't producing light, then they're just motivators, as described on this page. Link to comment Share on other sites More sharing options...
tase Posted October 8, 2006 Author Share Posted October 8, 2006 This isn't a custom house or anything, it's original content, and it's like this everywhere.Okay there "motivators"... where's the lightsource ? ? stsop satrms htw tnuoc tsp yr tsaob ot ginyrt Link to comment Share on other sites More sharing options...
Switch Posted October 8, 2006 Share Posted October 8, 2006 ? stsop satrms htw tnuoc tsp yr tsaob ot ginyrtTrying to be clever by calling someone a smart ass backwards? :P That's kind of flamey, please don't do it. He was just trying to help. See the rules. Link to comment Share on other sites More sharing options...
tase Posted October 8, 2006 Author Share Posted October 8, 2006 Sorry but i'm used to getting more complete answers, not something like that :P Anyway that SS is in a official inn during the night, dunno what city forgot to note it. Is there a way to *reads tut* add ligths to these *reads tut* motivators ? o_O Link to comment Share on other sites More sharing options...
Abramul Posted October 8, 2006 Share Posted October 8, 2006 You didn't provide much information to begin with, so I didn't really have anything to go on. Are you running any lighting mods?Are all interiors like this?Is it the same during daytime? In your oblivion.ini (\My Documents\My Games\Oblivion), are your settings for the following similar? [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 Link to comment Share on other sites More sharing options...
tase Posted October 8, 2006 Author Share Posted October 8, 2006 Oblivion.ini is the same thing as posted above, as for the mods, im running Max Tael's Natural Environements, and others, would thee be a way to complie active plugins list ? For the 2 others, i will have to check. Link to comment Share on other sites More sharing options...
Abramul Posted October 9, 2006 Share Posted October 9, 2006 ...would thee be a way to complie active plugins list ?...Ran a search, and found this file:C:\Documents and Settings\$UserName\Local Settings\Application Data\Oblivion\Plugins.txt (Note to moderators---I've seen this question a few times, this should probably be mentioned in whichever pinned topic is appropriate) Link to comment Share on other sites More sharing options...
tase Posted October 10, 2006 Author Share Posted October 10, 2006 Awsome, saves me much time writing, my plugin list isOblivion.esm BountyReductionOverTime_standard.esp more books teach.esp Nocturnal'sGift.esp AznarsLifeDetect.esp AznarsVampiresLongCraving.esp FULL_Oscuro's_Oblivion_Overhaul_V_1.23.esp P1DkeyChain.esp Unsafe Streets.esp person.esp personprova.esp travel2.esp ICshack_OG.esp OblivionRealTimeV11.esp Remote Life Detect.esp SewerExpansion.esm SewerExpansion-Bravil.esp SewerExpansion-Cheydinhal.esp Quest Award Leveling.esp newstartV3.esp aaaBorsBedrolls.esp 815--No- persistant enchantment glow fix-TESSource.esp 901--Fixed- max carrying capacity.-TESSource.esp No psychic guards harder v1.1.esp Natural_Water_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Weather_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp 30Skill-LevUpReq-Sesk.esp (HM 30 skills to lvl up) 999-Everburn Torches-TESSource.esp ObvKvatch-Skippable.esp (HM puts every mob in the Kvatch Oblivion on the main bridge, Sigil stone at the end, way shorter but still a challenge) 24 hour respawn v1.0.esp MarketSewers+.esp (HM added stuff to the market sewers) Black-Councilors-Hood.esp (HM Makes the Councilor's Hood Black instead of red) Link to comment Share on other sites More sharing options...
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