ClayPidgeon162 Posted December 17, 2010 Share Posted December 17, 2010 Is it possible to change a body/facial texture assigned to a specific character throughout the course of gameplay? For example, maybe the character has some distinctive scars and bruises, and as the game days progress, that character is assigned different textures to make those wounds more subtle to simulate them healing. Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 17, 2010 Share Posted December 17, 2010 Not a modder myself but I think I've heard of in-game tatoo mods, which would be the same thing, Maybe a script like PCheadCrippled = = UseScarredHead TexturePCHeadHealed = = RemoveScarTexture. I have no idea what I just wrote but maybe something like that, if this is workable then that's give me hope for making a camera in-game that took screenshots and made photos of them that the PC could use in the game without stopping the game. Best Of Luck. Link to comment Share on other sites More sharing options...
TallgeeseIV Posted December 17, 2010 Share Posted December 17, 2010 hmm, well there aren't any script functions that i'm aware of to change textures of a model, buuuut i can think of a work around. you'd have to create the scar model overlaying the body model and rig it to move the same way the body model does, similarly to how the BoS power armor has a overlaying parts for decals. then delete the body model and just have the floating skin. make it an armor in the geck, quest item, hidden in inventory, and use one of the body addon slots. then it will show on your character no matter what armor you have one with it. then you make enough copies for however many variations you want. then in the script for it you set the conditions to add the new one and remove the old one from your inventory without displaying a message. couldn't say for sure this is the best method, but it would work, i've done things similar to this with armor parts. Link to comment Share on other sites More sharing options...
FavoredSoul Posted December 19, 2010 Share Posted December 19, 2010 (edited) I can vouch for TALLGEESEIV's suggestions. I do exactly this for my own character to get a barcode tattoo on the back of his neck. You CAN create custom races in GECK which will allow you to apply different set of body textures to a character, BUT, as far as creating numerous races, and dynamically changing an NPCs race to these races multiple times during gameplay to simulate the changes you desire is another matter entirely, purely dependant on scripting possibilities. Edited December 19, 2010 by FavoredSoul Link to comment Share on other sites More sharing options...
ClayPidgeon162 Posted December 22, 2010 Author Share Posted December 22, 2010 I can vouch for TALLGEESEIV's suggestions. I do exactly this for my own character to get a barcode tattoo on the back of his neck. You CAN create custom races in GECK which will allow you to apply different set of body textures to a character, BUT, as far as creating numerous races, and dynamically changing an NPCs race to these races multiple times during gameplay to simulate the changes you desire is another matter entirely, purely dependant on scripting possibilities. I specifically wanted to use it with a new companion I'm trying to create, who would be using a unique custom race, and she'd have her own quest line, like the vanilla companions, where at one point she dissapears for a few days and returns with bruises, scars, etc and the rest of the quest is basically trying to convince her to tell you what she did during her time away and deal with the consequences of those actions. Thank you for the replies, and I will give the suggestions a shot when I reach that stage of the mod, assuming I don't get frustrated with it and give up entirely. Link to comment Share on other sites More sharing options...
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