TheBlob2 Posted April 17, 2015 Share Posted April 17, 2015 does the IsWeaponOut function return 1 when the weapon drawing animation starts?or when the animation finishes? Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 17, 2015 Share Posted April 17, 2015 http://www.creationkit.com/IsWeaponOut Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 http://www.creationkit.com/IsWeaponOut this only applies to skyrim. I'm asking about the GECK script fuctions, not the Creation kit ones Link to comment Share on other sites More sharing options...
tomm434 Posted April 17, 2015 Share Posted April 17, 2015 (edited) Create gamemode script with 0.1 sec delay and check player for weapobOut - then if condition is true -add this line Print "Message" - and then figure out yourself when does isweaponout returns 1 ingame - you will see "Message" in console Edited April 17, 2015 by tomm434 Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 (edited) thanks to tomm434, i figured it out. Apparently, it starts returning 1 when actor's hand touches the weapon during the animation. Edited April 17, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
tomm434 Posted April 17, 2015 Share Posted April 17, 2015 >it starts returning 1 Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 >it starts returning 1semantics Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 17, 2015 Share Posted April 17, 2015 HAH...oops, thought was Skyrim.I believe it returns as 1 if the weapon IS OUT and in the ready position, regardless of animation state...that would be another query. EDIT: Example of usage would help in solving your issue. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 17, 2015 Author Share Posted April 17, 2015 HAH...oops, thought was Skyrim.I believe it returns as 1 if the weapon IS OUT and in the ready position, regardless of animation state...that would be another query. EDIT: Example of usage would help in solving your issue.nevermind, I've figured it out. it will return 1 if the weapon is in the actor's hand, even before the animation finishes. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 17, 2015 Share Posted April 17, 2015 :) Cool. Good luck with your script. Link to comment Share on other sites More sharing options...
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