MrEsuba Posted April 18, 2015 Share Posted April 18, 2015 This is my load order and its been a while since iv'e modded fallout 3 please help me out the game doesn't get into the main menu "crashes during the start up"\ Fallout3.esm=1Anchorage.esm=1BrokenSteel.esm=1PointLookout.esm=1ThePitt.esm=1Zeta.esm=1TheInstitute.esm=1CALIBR.esm=1CRAFT.esm=1FO3 Wanderers Edition - Main File.esm=1DCInteriors_ComboEdition.esm=1Mart's Mutant Mod.esm=1FOOK2 - Main.ESM=1FOOK2 - [DIK] DLC Improvement Kit.ESM=1Companion Core.esm=1RobCo Certified v2.esm=1RH_IRONSIGHTS.esm=1DarNifiedUIF3.esp=1TallerDC.esp=1UndergroundHideout.esp=1CRAFT - Workbench Replacement.esp=1Stealthboy Recon Armor - CRAFT.esp=1CALIBRxMerchant.esp=1Flora Overhaul.esp=1MaxLevelWorkaround-BS.esp=1Existence2.0.esp=1GNR Enhanced.esp=1Radio Active.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Quest Perks.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - Main File.esp=1FOOK2 - Main.esp=1FOOK2 - [DIK] DLC Improvement Kit.esp=1WeaponModKits.esp=1RobCo Certified v2 Version Updater.esp=1RobCo Certified v2 Zeta Addon.esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 FWE.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_RemoveReticule.esp=1WMKAA12Shotgun.esp=1JessiCompanion.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - FOOK.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1MMM, FOOK2.esp=1MMM, FOOK2 - DIK.esp=1MMM, FOOK2 - Natural Selection.esp=1RH_WMK_Bridge.esp=1RH_FWE_Bridge.esp=1TiesThatBind.esp=1Merged Patch.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted April 18, 2015 Share Posted April 18, 2015 The game .esm must be loaded in the order in which they were released: Fallout3 Anchorage ThePitt BrokenSteel PointLookout Zeta Arrange you plugins in the same order. Decide which one you want, FOOK or FO3 Wanderers Edition. The game will not run with both. For additional guidance, see either the FOOK or FO3 Wanderers Edition main page for a sample load order. Use B.O.S.S. to sort your load order: http://boss-developers.github.io/ Link to comment Share on other sites More sharing options...
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