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"Fallout 3 Load Order" Game Is Crashing Please Help Me!


MrEsuba

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This is my load order and its been a while since iv'e modded fallout 3 please help me out the game doesn't get into the main menu "crashes during the start up"\

 

Fallout3.esm=1
Anchorage.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
ThePitt.esm=1
Zeta.esm=1
TheInstitute.esm=1
CALIBR.esm=1
CRAFT.esm=1
FO3 Wanderers Edition - Main File.esm=1
DCInteriors_ComboEdition.esm=1
Mart's Mutant Mod.esm=1
FOOK2 - Main.ESM=1
FOOK2 - [DIK] DLC Improvement Kit.ESM=1
Companion Core.esm=1
RobCo Certified v2.esm=1
RH_IRONSIGHTS.esm=1
DarNifiedUIF3.esp=1
TallerDC.esp=1
UndergroundHideout.esp=1
CRAFT - Workbench Replacement.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
CALIBRxMerchant.esp=1
Flora Overhaul.esp=1
MaxLevelWorkaround-BS.esp=1
Existence2.0.esp=1
GNR Enhanced.esp=1
Radio Active.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Quest Perks.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - Main File.esp=1
FOOK2 - Main.esp=1
FOOK2 - [DIK] DLC Improvement Kit.esp=1
WeaponModKits.esp=1
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Zeta Addon.esp=1
Companion Core DLC Addon.esp=1
RobCo Certified v2 FWE.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_RemoveReticule.esp=1
WMKAA12Shotgun.esp=1
JessiCompanion.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - FOOK.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
MMM, FOOK2.esp=1
MMM, FOOK2 - DIK.esp=1
MMM, FOOK2 - Natural Selection.esp=1
RH_WMK_Bridge.esp=1
RH_FWE_Bridge.esp=1
TiesThatBind.esp=1
Merged Patch.esp=1
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The game .esm must be loaded in the order in which they were released: Fallout3

Anchorage

ThePitt

BrokenSteel

PointLookout

Zeta

 

Arrange you plugins in the same order.

 

Decide which one you want, FOOK or FO3 Wanderers Edition. The game will not run with both.

 

For additional guidance, see either the FOOK or FO3 Wanderers Edition main page for a sample load order.

 

Use B.O.S.S. to sort your load order: http://boss-developers.github.io/

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