MontbelloKnight Posted December 18, 2010 Share Posted December 18, 2010 I made a custom blockidle animation, but for some reason, when in-game, it rotates the character 90 degrees to the right, and after the animation is finished, the character rotates back to where he was. Should someone have dealt with this problem before, please tell me how. Link to comment Share on other sites More sharing options...
Sykez Posted December 20, 2010 Share Posted December 20, 2010 Have you tried rotating the animation itself to the left 90 degrees? Link to comment Share on other sites More sharing options...
fore Posted December 20, 2010 Share Posted December 20, 2010 That's one of the wierdnesses you have to deal with when making animations with Blender. You have to find the BIP01 and the BIP01 NonAccum bones in NifSkope and change rotation (Euler R OR Axis A) in their NiTransforminterpolator. Change Bip01 to 0 (for a simple idle it's probably already there) and Bip01 NonAccum to 90. See How Fix Your Animation FAQ for more background Link to comment Share on other sites More sharing options...
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