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Animation rotates 90 degrees to the right.


MontbelloKnight

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I made a custom blockidle animation, but for some reason, when in-game, it rotates the character 90 degrees to the right, and after the animation is finished, the character rotates back to where he was. Should someone have dealt with this problem before, please tell me how.
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That's one of the wierdnesses you have to deal with when making animations with Blender.

 

You have to find the BIP01 and the BIP01 NonAccum bones in NifSkope and change rotation (Euler R OR Axis A) in their NiTransforminterpolator. Change Bip01 to 0 (for a simple idle it's probably already there) and Bip01 NonAccum to 90.

 

See How Fix Your Animation FAQ for more background

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