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MontbelloKnight

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About MontbelloKnight

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  • Country
    Spain
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    Skyrim
  • Favourite Game
    TES, Dragon Age, Soul series, Mass Effect, Final Fantasy Tactics, Age of Empires

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  1. I hope you are doing well these days, Montbello! :-)
    1. MontbelloKnight

      MontbelloKnight

      As a matter of fact, I am. Thank you very much for stopping by, I appreciate it. :]

       

      My best wishes for you!

  2. Happy birthday friend! I wish you the best and hope you are having a great time with your family and friends! :)
    1. bison1967

      bison1967

      Thank you very much, Montbello Knight! By the way...that cake was delicious! ;)
  3. Sounds good, but the main issue is the visual effect of the arrow being deflected, @lofgren: OnHit could be useful if we were to do the magic projectile disguise thing, but that is way too complicated and will likely be really buggy. I still think the best way to get it is by adding the metal impact data to characters wearing heavy armor. I'll take a look at the SKSE functions reference, maybe there is something useful there.
  4. I also was bothered by this some time back, so I took a look around the CS. This is what I found; Bows have the ImpactDataSet "WPNzArrowImpactSet" which determines the way the arrows will behave when colliding against different materials. Within this setting, each type of material is matched with it's corresponding phys behaviour. "MaterialArmorHeavy" is matched with "WPNArrowVSMetalImpact". All it takes for the later to reflect arrows is to change it's "Orientation" field from "Surface Normal" to "Proyectile Reflection", and it works, it in fact makes arrows be bounced away. Now the problem is that the game does not apply this "MaterialArmorHeavy" classification to heavy armors, and there is no way to add this trait to armor sets nor any other item or addon, it can only be applied to races and creatures that have the "Impact Material Type" in which to select this classification. I was disappointed, because the only way to have arrows bounce was to mark my character's custom race as the arrow deflector. I did it though, it works for me since I never go into combat without being absolutely covered in plate, so arrows that hit me are deflected, as are ice spikes. The obvious downside of this is that if I am ever surprised by attackers when I am not in my armor, and they hit me with an arrow, it will bounce off my character's skin or clothes as if it was plate armour, which will indeed look absurd. As much as this works fine enough for me, this patch of a solution is kind of lame and I am willing to work with anyone also looking for the ideal solution to this problem. It is as simple as to find a way, with SKSE or hidden within the CS, to change the character's "Impact Material Type" field to MaterialHeavyArmor when a heavy armor set is equipped. Or to find a way to apply this to the armor pieces themselves, but I looked everywhere and could not find it.
  5. I am well, thank you very much for the gesture, dear friend, and I hope you are good also. :)
  6. Just saying hello, Montbello Knight. I hope you are doing well these days! =)
  7. Hi MK... Just saw, that I haven't you in my Friends list... What a shame... An artist like you has to be in my list... ;D I hope it's okay, when I add you now. It would be an honor! Greetings to spain!
    1. MontbelloKnight

      MontbelloKnight

      The honor is all mine, thank you U_U
  8. 1- Yes, open your enbseries.ini located in your Skyrim data folder [c:/program files/steam/steamapps/skyrim/data]. 2- Then in that text file look for this line "EnableDepthOfField=true" 3- Change it to "EnableDepthOfField=false" Hope it helps :]
  9. Your imagery deserves more recognition than the pressing of a shiny green endorse button, and more praise than the Grayfell can find words to bestow upon it. The Kudos button is a poor substitute, but the only blessing he has left to thank you with, the Grayfell presses it gladly. We hope you continue Lady knight, pehaps the Nexus can be won back from it's obsession with the chainmail bra. Blessings, ¬The Grayfell
    1. MontbelloKnight

      MontbelloKnight

      And yet again I find myself overwhelmed by the generosity and kindness of the Grayfell's words.

      I shall remember his words and keep them dear when I do what I do, and try harder, so I do not betray his praise. U_U

  10. M'alegra que t'agradin, i et desitjo el mateix de tot cor =) El vídeo va ser una mica antihigiènic... però també molt bonic :)
    1. aisnor

      aisnor

      Una mica antihigiènic? Bona manera de descriure-ho. Segurament la majoria de coses que valen la pena són una mica anihigiénicas o engreixen ;D

      Tens raó, el vídeo i la idea que proposa són molt bonics :)

      Ens veiem,

      Carles

  11. Wow, fantàstiques imatges, Montbello :) Que tinguis un bon cap de setmana i una feliç primavera. El Festival dels colors és originari de l'Índia, on es celebra l'arribada de la primavera.Les famílies es reuneixen i hi ha molta alegria a les cases i festa als carrers de tota l'Índia. Cada color té un significat ..
    Salutacions, Carles
  12. You must also make sure that the mesh has a NiAlphaProperty block.
  13. With the Creation Kit, you can delete the specific light object that was console-placed. However, this would also remove it from any other places it was used on.
  14. It s almost certain that one of your mods is causing this, so what you should do is unistall the game and delete everything related to it, even steam and the left-over folders, so that there is nothing left of your current messed up Skyrim data. Then you install everything back, and see if the game is still bugged without any mods active, if it isn't, then you activate your mods one by one to find out which is the cause of your problem. I know... it is kind of drastic, but it's all I can think off.
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