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New Face for NPC using GECK


ThD17gj692

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Would like to make a new NPC face using GECK. Within the FACEADVANCE section trying to change the options, but as soon as change one to value that I want, the other values that I have entered also change. I checked "Clamp Values" assuming that it would force the new values to be fixed, but the values change with each new entry. Clicking on 'Help' only leads to a page that is devoid of help. Would some kind person please clue me in on how to do what must be a very routine process. Basically, I need a simple tutorial on the fundamentals of creating, saving and transferring faces. I have used 'FaceGen' to extract and transfer faces from saved games. But now I am using SI's 'FaceGen Modeller" and I am trying to manually enter all the parameters [can not afford to buy the fully functional product just to play around for my own amusement]. Thanks for taking the time to read my request.
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  • 6 months later...
Hey dude. I know how pissed you must feel at this, but the only way to do it is to start from the top, work your way all the way to the bottom and then start again. The more you do this the closer the values will be to those that you desire.
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