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Crashing when going out to the Wasteland


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I've installed several mods, and I think that they are kind of essential, so I don't want to delete them (but if someone says that some mod must be deleted, well, there's no other choice). When I exit the Vault 101, Fallout 3 just CTD, here's a list of my mods according to their load order:

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
FACE3.esm=1
HairPack.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
DCInteriors_ComboEdition.esm=1
WastelandGuards01.esm=1
Enhanced Weather - Rain and Snow.esm=1
Wasteland Whisperer v2.esm=1
merc_2.esp=1
DarNifiedUIF3.esp=1
CRAFT - Activation Perk.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Quest Perks.esp=1
Sprint Mod.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Companion Core DLC Addon.esp=1
MTC Wasteland Travellers.esp=1
MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.esp=0
MTC Wasteland Travellers (Optional)- Crowded Cities.esp=1
CALIBRxMerchant.esp=1
merc_2_pitt.esp=1
merc_2_bs.esp=1
merc_2_pl.esp=1
FemaleEnclaveSoldiers.esp=1
FemaleEnclaveSoldiers - Broken Steel.esp=1
hair_add_npc.esp=1
FACE3 - NPCS.esp=1
DIM TYPE3clothesRETAIL.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Realistic Interior Lighting.esp=1
Realistic Interior Lighting - OA.esp=1
Realistic Interior Lighting - BS.esp=1
Realistic Interior Lighting - PL.esp=1
Wasteland Whisperer v2 Broken Steel Addon.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Fellout-pipboylight.esp=1
Bashed Patch, 0.esp=1

Will deliver info about the Bash Patch if necessary. I don't know much about the matter, so the information may be vague.

PS: Some Radroaches are invisible. I would like to request a fix for that too.

Edited by PoYoMaRiOdayum
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MTC Wasteland Travellers + Mart's Mutant Mod together are a bad idea, they generate way too many spawns, especially around springvale and megaton which makes the game CTD, also if you're not already you should use the 4GB patch for fallout3, look for it here on the nexus

 

edit : I just noticed you are using wasteland guards also, even more spawns added to MMM and wasteland travellers, so even more likely to CTD. personally I just use MMM and that's because it's such a great mod, but the few times I occasionally still CTD, yep it's MMM having too much spawns fighting in one zone blasting each other with EVE plasma and laser effects, so I have a love/hate relationship with MMM lol.

 

In your bashed patch when you create it, in the tweak settings, make sure you choose number of active actors at 40 (MMM default) and max number of actors in combat somewhere between 10 and 30, you'll have to test several values until you find the one that is the most stable for your setup

Edited by Billy1969
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MTC Wasteland Travellers + Mart's Mutant Mod together are a bad idea, they generate way too many spawns, especially around springvale and megaton which makes the game CTD, also if you're not already you should use the 4GB patch for fallout3, look for it here on the nexus

 

edit : I just noticed you are using wasteland guards also, even more spawns added to MMM and wasteland travellers, so even more likely to CTD. personally I just use MMM and that's because it's such a great mod, but the few times I occasionally still CTD, yep it's MMM having too much spawns fighting in one zone blasting each other with EVE plasma and laser effects, so I have a love/hate relationship with MMM lol.

 

In your bashed patch when you create it, in the tweak settings, make sure you choose number of active actors at 40 (MMM default) and max number of actors in combat somewhere between 10 and 30, you'll have to test several values until you find the one that is the most stable for your setup

Thx dawg. Oh, and I use Large Aware Adress Enabler already.

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