sLoPpYdOtBiGhOlE Posted April 24, 2015 Share Posted April 24, 2015 (edited) What version SKSE are you using? I can probably knock up a crude one key pacify esp, based on what I said earlier.No magic spells or effects, just plain and simple faction play and stopcombat. The reason I ask about SKSE version is then I know whether to include being able to use a selected npc console reference if you have no npc in your crosshair.No biggie either way. Edit: here you go.Simple mod, I called it "Behave" Requires:SKSE 1.7.1 minimumSkyUI (if you want to assign a different key) Install:Extract to your Skyrim\Data\ folder.Enable Behave.esp in your launcher or mod manager. Use:Target a close by NPC (within activate/talk to range) in your crosshair and hit B key to make the target Behave.The key can be changed in MCM-> Behave menu. Use the key on your followers (even if the are not fighting) so they will not fight with each other from that point on. If your followers start attacking something that you don't want them to, then target the NPC they are attacking.They will instantly stop attacking that NPC. If any NPC be it animal or human comes at you attacking. use the key and they will behave instantly.That now behaving enemy will attack anything that attacks you from here on. Edited April 24, 2015 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
Mookeylama Posted April 25, 2015 Author Share Posted April 25, 2015 wooho! thank you! i'll give it a shot now. i do use SKSE 171 now, but was thinking of updating to the 172 beta, tho i usually like to wait til it's outta beta. but there's couple other mods that require 172 i was thinking of getting. thanks again! trying nowedit: so is this a permanent change in aggro? because i'd probably use this often on guards who i accidentally hit while trying to save them. and i wouldn't want them to ALWAYS be friendly. they would not be very good guards then Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted April 25, 2015 Share Posted April 25, 2015 (edited) The guards will still agro at other attacking enemies, just not what you've used Behave on. For example:You see a guard and a bandit fighting each other, you use Behave on both the guard and the bandit.The guard will still be hostile to any other bandit apart from the bandit you used Behave on. Same for the bandit you used Behave on, that bandit will attack other bandits or guards who have not had Behave used on them. My advice would be backup your save before using Behave.Go around and use behave on various npc's and see the type of results you get. Note: Behave does not edit any vanilla quests, factions or scripts. Edited April 25, 2015 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
ploper Posted January 10, 2017 Share Posted January 10, 2017 wanna give atry to behave and see attachment... Link to comment Share on other sites More sharing options...
Kitchensnk Posted March 1, 2017 Share Posted March 1, 2017 Is that Behave mod up anywnere??? I could sure use it!I realize its an older(er) post, but if anyone can point me to a similarly simple mod that will keep my NPCs/Followers for attacking each other, please point me in the right direction! Link to comment Share on other sites More sharing options...
freddark Posted March 2, 2017 Share Posted March 2, 2017 Relationship Dialogue Overhaul http://www.nexusmods.com/skyrim/mods/74568 has 2 functions to stop combat. You can do it either with the MCM menu or get a book added by RDO in Breezehome (on the floor next to the firepit) which teaches shout-like powers to stop combat. Work wonderfully. Happy modding Link to comment Share on other sites More sharing options...
Recommended Posts