FalloutParker Posted April 23, 2015 Share Posted April 23, 2015 Ok so I have been adding NPCs, quests, and most importantly changes to the environment. I need to make this file a .esm because another mod I am working on requires it as a master file. I have used Fallout Mod Managers TESsnip to make it a .esm and when I load it into the game it saves the NPCs and quests but none of the changes to the environment. I made sure that there wasn't another master files affecting it so I disabled all other mods and made a new save and still no changes to the environment. I tested the .esp by itself and it has all the changes but not the .esm file. Any ideas why? Link to comment Share on other sites More sharing options...
jcdenton2012 Posted April 23, 2015 Share Posted April 23, 2015 What were the environmental changes you did? Link to comment Share on other sites More sharing options...
FalloutParker Posted April 23, 2015 Author Share Posted April 23, 2015 OK I think i got it wrong my bad. I added lots of new items and took out some stuff and replaced them like the destroyed houses with new houses. I added some water crates and the 188 for instance and it saves those, but I also re-arranged some of the benches there but it doesn't save that. I removed a wrecked house it goodsrings and replaced it with a water tower but in game it has both in each other. Link to comment Share on other sites More sharing options...
FalloutParker Posted April 23, 2015 Author Share Posted April 23, 2015 Nevermind I fixed it thanks for the help. Link to comment Share on other sites More sharing options...
luthienanarion Posted April 26, 2015 Share Posted April 26, 2015 I'm assuming you fixed it by solemnly swearing to never, EVER, use TESSnip again and toggled the ESM flag in FNVEdit instead, which builds the ONAM records in the header that are required to override reference placements in an ESM. Link to comment Share on other sites More sharing options...
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