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Need help seperating arms from torso in blender.


EvilDeadAsh34

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I having a problem with first person view where I can see my armor when holding one-handed pistols. I've been looking everywhere on how to fix this and i've only been able to figure out that it has to do with the armors model. I've read that the arms and torso of the model need to be separated from each other in blender to fix the problem. I have almost zero knowledge on how to do this. Could someone please give me as detailed of a tutorial as possible on how to do this, and also how to get it to work in the game?

 

I already tried doing it and i successfully separated the arms from the torso but when i tried the new armor model in-game it was invisible. It also showed the huge red diamond in GECK when i tried viewing the model. It looks like it should work (in nifskope) but it just doesn't. Again, i have almost zero knowledge of blender so i'm obviously missing something key to get it working.

 

Any help is GREATLY appreciated. :)

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Hi!

 

U gota name the nitristrips block for the arm parts of your armor "arms" something. i called mine "arms01.001" but, i was thinking of making gloves for it also and i never made gloves before but i would try calling those arms01.002 anyway to begin with and see if it works. i bet u could call em arms02 and arms03 or whatever but i never tried that.

 

Its like how meatcaps have to be called meat something etc.

 

I dont know what can cause your geck to complain the mesh is mising. when did this happen? Was it after you separated the arm parts? Cause it sounds like u had it in game earlier in your first paragraph.

Maybe u can look on the bsdismemberskininstance of the arm part of the nif and check for if the skeleton root part is filled in cause if u had this problem after separating the arm parts in blender then u may have forgotten to parent it to the skeleton? I dont know if that causes your problem tho.

 

Well anyway if that doesnt help u post screenshots of your nif in nifskope with relevant blocks expanded.

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Hi!

 

U gota name the nitristrips block for the arm parts of your armor "arms" something. i called mine "arms01.001" but, i was thinking of making gloves for it also and i never made gloves before but i would try calling those arms01.002 anyway to begin with and see if it works. i bet u could call em arms02 and arms03 or whatever but i never tried that.

 

Its like how meatcaps have to be called meat something etc.

 

I dont know what can cause your geck to complain the mesh is mising. when did this happen? Was it after you separated the arm parts? Cause it sounds like u had it in game earlier in your first paragraph.

Maybe u can look on the bsdismemberskininstance of the arm part of the nif and check for if the skeleton root part is filled in cause if u had this problem after separating the arm parts in blender then u may have forgotten to parent it to the skeleton? I dont know if that causes your problem tho.

 

Well anyway if that doesnt help u post screenshots of your nif in nifskope with relevant blocks expanded.

 

In the original file the whole body model was called securitybody. After I separated the arms i left the torso named securitybody and i named the arms securityarms. The part i think i'm missing is (from one tutorial i found) that it said that i would have to...

Paste into the original nif replacing the old body nif with the new separate ones and give the string values there proper names.
...I have no idea how to do this. It seems simple enough and it probably is but it's confusing me to no end.

 

Ok, i'll show you the original nif and the new nif after the separation. I'm not sure if it's going to show you what you need to but i hope so.

 

 

 

As you can see there are more than a few differences. I hope this shows you something useful. Thanks for the help.

Edited by EvilDeadAsh34
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Hi!

 

U can go ahead and forget a bout the tutorial cause its outdated. no reason to paste your nitristrips back and forth for making armor nif.

 

Your problem is your export settings in nifscripts. so make sure u are updated to the latest ones to begin with.

OPend up the blend file of from when u had already seaparated the armparts. and make sure the everything is in order. u want to have your scene root (the thingy with all the bone markers on it) the meatcaps, the armor part, the pauldrons, the arm part of the armor. make the name of the arm parts of the armor to arms01 cause it doesnt look like u have parts of the human body model included.

 

when u go to export then click fallout 3 in the game list and restore default settings for selected game.

 

on the exporter button screen the lighter color buttons are not selected and the darker coloer ones are selected. so it should automatically select export dismember body parts, which is not properly exported in your skining data on your second nif. also you need to select shadow map for your shader options.and make sure that use bsfadenode is not selected. ignore the colliision options. this will export a correctly working nif file and it will show up with arms in 1st person view and everything. in game

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Hi!

 

U can go ahead and forget a bout the tutorial cause its outdated. no reason to paste your nitristrips back and forth for making armor nif.

 

Your problem is your export settings in nifscripts. so make sure u are updated to the latest ones to begin with.

OPend up the blend file of from when u had already seaparated the armparts. and make sure the everything is in order. u want to have your scene root (the thingy with all the bone markers on it) the meatcaps, the armor part, the pauldrons, the arm part of the armor. make the name of the arm parts of the armor to arms01 cause it doesnt look like u have parts of the human body model included.

 

when u go to export then click fallout 3 in the game list and restore default settings for selected game.

 

on the exporter button screen the lighter color buttons are not selected and the darker coloer ones are selected. so it should automatically select export dismember body parts, which is not properly exported in your skining data on your second nif. also you need to select shadow map for your shader options.and make sure that use bsfadenode is not selected. ignore the colliision options. this will export a correctly working nif file and it will show up with arms in 1st person view and everything. in game

 

Thanks for the quick reply. I'll try it out and see what happens. Oh the joys of being a modding noob... I'm sure i'll mess something up though so fingers crossed. :P

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Ok, it works now. Problem is it didn't fix my problem. Whenever a one handed pistol is held the (neck area?) armor clips into view when in first person. Is there any way to hide it so i can only see the arm and gun? The pictures below show how bad it can be. The top portion of the pic is a stationary view, not too bad with no movement. The bottom pic is how it looks while walking, it takes up almost 1/2 of the screen. Yikes.
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Its the name of your nitristrips blocks.

 

The txt field for each nitristrips block u can name what u want. If the name is "arms" something then they will show up in first person view, if the name is "meat" something then they will only show up when your dead.

 

So for the body neck part or whatever other part of your armor u dont want to see in 1st person, it has to be named something else, like SecurityArmor or whatever.

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Its the name of your nitristrips blocks.

 

The txt field for each nitristrips block u can name what u want. If the name is "arms" something then they will show up in first person view, if the name is "meat" something then they will only show up when your dead.

 

So for the body neck part or whatever other part of your armor u dont want to see in 1st person, it has to be named something else, like SecurityArmor or whatever.

 

 

SUCCESS! After some renaming the problem has been fixed. No more pesky armor blocking the way! You been such a great help and I can't thank you enough. I know it's hard dealing with noobs like myself but you did an admirable job. Thanks again! :)

 

Woohoo!

Edited by EvilDeadAsh34
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