masoncravens Posted April 24, 2015 Share Posted April 24, 2015 So ive come across a few ideas for a couple weapons, they have to do with the Power Fist like weapons. i wanted to know if someone could make a few guns out of them, like using a Ballistic fist model and making it so u can actually fire bullet out of them. ive used a weapon called the Industrial Fist that looks like if you use the animation, you hold your arm out, so you could possibly make it so you hold your arm out an fire a barrage of mid to close range bullets like a sub machine gun, maybe a shotgun or a flamer as well. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 24, 2015 Share Posted April 24, 2015 ive used a weapon called the Industrial Fist that looks like if you use the animation, you hold your arm out, so you could possibly make it so you hold your arm out an fire a barrage of mid to close range bullets like a sub machine gun, maybe a shotgun or a flamer as well. Yeah you can if you don't mind the grip still being the traditional one of a pistol. I'll whip you up a demo, it's essentially how a mech I'd like to put together will use weapons that appear to be embedded/built in (but are not, just visually give the appearance of). Link to comment Share on other sites More sharing options...
masoncravens Posted April 24, 2015 Author Share Posted April 24, 2015 no yea thats great if it looks like you are holding the arm which is the gun, per say, like you hold your forearm, like the pistol aim grip, thats perfectly fine :3 Link to comment Share on other sites More sharing options...
devinpatterson Posted April 24, 2015 Share Posted April 24, 2015 no yea thats great if it looks like you are holding the arm which is the gun, per say, like you hold your forearm, like the pistol aim grip, thats perfectly fine :3 Not holding the arm, rather the arm is extended (like it would be for a pistol) with the fist somewhat clinched (like it was holding a invisible pistol), but the bullets, shot or flame will come from the glove itself (about the same position as the end of the short barrels on the balistic fist), pic; http://vignette4.wikia.nocookie.net/fallout/images/c/c0/BallisticFist.png really any grip from any pre-existing weapon can be used (or if you use animation replacers), but I think in this case a one handed pistol grip would be best. We don't have any reload animations for hand to hand weapons (for obvious reasons) so it will probably have to be a recharger weapon. That typically lends itself well to energy based weapons, but remember the ballistic fist uses shotgun shells and it never reloads either. So keeping with that ethos, bullets/shot could be used too. I know it's a bit convoluted, but hopefully I conveyed it in a matter that is somewhat clear. If you have any questions definitely ask....otherwise you might end up with something different from your vision of this weapon. Link to comment Share on other sites More sharing options...
devinpatterson Posted April 24, 2015 Share Posted April 24, 2015 P.S. the projectiles don't have to originate only at the position described above (on the ballistic fist model), the projectile node can be moved anywhere (further back on the bracer part of the gauntlet if it's more appropriate, for example). Link to comment Share on other sites More sharing options...
masoncravens Posted April 25, 2015 Author Share Posted April 25, 2015 well i use different pistol idles and anims so mine would look different XD and i dont need reload anims, regen is fine. :3 Link to comment Share on other sites More sharing options...
devinpatterson Posted April 25, 2015 Share Posted April 25, 2015 OK so here is a video of the ballistic gauntlet (seemed better to rename it gauntlet to prevent confusion with the ballistic fist hand to hand weapon); Vid; https://www.youtube.com/watch?v=52IZYnvZPUY&feature=youtu.be Youtube seems to be having some problems, as it's been processing for a while now, and it's only 9mb.......but hopefully it will be live by the time you see the post. If not here is a dropbox link to the vid. Pic; http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/BallisticGauntletBig_zps3qpcdkfe.jpg As you can see from the pic, the projectile node needs to be moved back a bit. I have to place it blind, which means mostly just trial and error since there's no easy way (that I know of) to line up a weapon and a actors root scene 0 coordinates. But it gives you a general idea. The process is the same for any future gauntlets (plasma, laser, flamer etc), but of course we need to edit the model to come up with appropriate themes like small canisters for a flamer gauntlet, maybe some flammable warning symbols. Some green glowing panels on a plasma gauntlet or red on a laser gauntlet, etc. A spark/arc on a arc gauntlet. I think most of these could be explained via not just as weapons but also as industrial tools. Come to think of it, it would be pretty cool to have a plasma and laser powerfist (melee version) too. If we use the ballistic powerfist as a base, changing things like the gloves color and adding some bits and pieces here and there for specific weapon themes (like small forks similar to the plasma caster to a plasma gauntlet) wouldn't be too crazy time intensive (I think/hope). To balance things out I reduced the fire rate by half and doubled the spread (in comparison to a sawed off shotgun), but it's probably still over the top. The ballistic gauntlet doesn't use ammo......just like the ballistic fist doesn't use up any shells. But I'll add recharger ammo for energy weapon gauntlets. Here is the mod if you want to try it out. Keep in mind that until I fit the sighting node, aiming is probably wildly off. Just unrar the two files (an esp and bsa) into your data directory and select teh esp in your launcher of choice. The ballistic gauntlet will be added automatically to your inventory. Link to comment Share on other sites More sharing options...
masoncravens Posted April 26, 2015 Author Share Posted April 26, 2015 the video looks great and i just reverted my idle/aim/shoot anims for 1handedpistol so ill be looking better with it, im not going to be able to test it for a week since im not going to be home ;-; but the way you have it in the vid looks great, in first person does it look the same as the 1stpersonpistol animations as well? also if you do the plasma/arc fist as a Power fist (melee) all youd have to do is get the nif segment for the plasma rifle/pistol barrel end (the forkish looking thing) and same with the Arc wealder and then copy the node and data for the Spark/plasma bit on the end of the glove (replacing the barrels) and set the projectile to plasma/laser/shock projectile same goes for the actual "shooting" ones like the one in the vid, if you aren't into modelling i can mock up a few when i get back home (which is in a week, like i said above) but if u wanna do it go ahead :3 but overall i likes what u have done Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted April 28, 2015 Share Posted April 28, 2015 Hmmm... I have an idea for a wrist-mounted 5mm or .22 LR compact minigun using the barrel model of FIDO - a hefty add-on weapon of the sort that would usually be equipped to power armour. Pretty much a wrist-mounted hefty backup weapon for use by power armour units. I was inspired largely by the assault rifles mounted on the Jackets from Edge of Tomorrow. To explain the recharger thing, maybe it's an experimental weapon that was being designed by the Big Empty that somehow internally sources its ammunition (teleportation mechanism, maybe)? Thus explaining, additionally, the resemblance to FIDO. Any interest in this idea, Devin? Link to comment Share on other sites More sharing options...
devinpatterson Posted April 28, 2015 Share Posted April 28, 2015 in first person does it look the same as the 1stpersonpistol animations as well? Yes, I'm not replacing any character animations, just working solely on the weapon. Here is a updated vid that also shows sheathing the weapon (right after the 3rd person aimed shooting), 1st person shooting and aimed shooting, and dropping picking up the gauntlet. Vid; https://www.youtube.com/watch?v=qnUeKcBNcys&feature=youtu.be also if you do the plasma/arc fist as a Power fist (melee) all youd have to do is get the nif segment for the plasma rifle/pistol barrel end (the forkish looking thing) That's something typically you do in blender. Some nifs will have separate niTriStrips you can separate cleanly, but many won't. For example on the plasma caster (I'm guessing what your referencing when you stated forkish looking thing), the fork and most of the body are all one TriStrip. With blender or 3ds max your not bound by that limitation. and set the projectile to plasma/laser/shock projectile The melee weapons don't have a projectile. They can have a impact data set and one could place an object effect on them for a special effect when you smack something. same goes for the actual "shooting" ones like the one in the vid, if you aren't into modelling i can mock up a few when i get back home (which is in a week, like i said above) but if u wanna do it go ahead :3 I have a bit of experience in modeling. However if you want to make something up just for the fun (or challenge) of it, feel free. If it turns out well we can include it in the mod. There is a powerfist mod that is already out, called the HAPPY WIDOW POWERFIST SET by Pimka. It's really creative with a ton of different powerfists. However it's style is very different from what I had in mind, so I think there is still room for some variant powerfists focusing on strictly military and industrial themes. Hmmm... I have an idea for a wrist-mounted 5mm or .22 LR compact minigun using the barrel model of FIDO The 5mm is rimless and good for a minigun/spingun (rimless ammo). K9000/fido are reciprocating barrel machine-guns (which I know nothing about), but I'd guess that might be why they use rimmed ammo (357, 44mag). So I guess for a mini version it'd be .22LR. - a hefty add-on weapon of the sort that would usually be equipped to power armour. Yep, I understand where your coming from. This concept/project sprung from the mech mod, and it's focus is using embedded weapons. In this case it's a simple power fist, but I have aspirations to use it for (like you suggest) unique armor with built in armament, mechs, cybernetics (both for the player/npc and possibly for creatures) and a variation for psychers (psi abilities using weapon mechanics, but with no weapons....for example mutants with laser vision). The unifying theme though, is that the weapon is continuously displayed even if it's not equipped. A wrist mounted laser/plasma/tesla/arc/whatever mini cannon without any rotating or moving parts is much, much easier for me to put together. I think I could probably stumble through cobbling together a functional mini fido weapon with all the nodes working and minturized. But that is only part of the challenge. Right now there is an armor addon to display the power gauntlet, but it's not the actual weapon....it's just used to visually simulate the weapon. I won't be able to do that with a mini fido, as I need the actual weapon nif for the animation. A dummy/fake mini-fido that didn't animate when you fire is easy enough.......but I doubt that would satisfy the vision you have of the mod. The problem is, we'd be using the one handed automatic pistol character animations and loop, so the mini-fido needs to be hidden when it's equipped but not drawn. Or alternately drawn whenever it's equipped. Otherwise it will be hanging at your side while the dummy/fake mini-fido is visible on the arm. I don't have to worry about that with the power gauntlets because they are effectively invisible, the only thing the player is actually seeing is the fake dummy gauntlet. I have some ideas in that regard, but they'r untested. Hopefully I can use some functions like isWeaponOut and tapkey to force the weapon to always be drawn when equipped (and the armor addon uneqipped when the real weapon is active). If so, it may be do-able. To explain the recharger thing, maybe it's an experimental weapon that was being designed by the Big Empty that somehow internally sources its ammunition (teleportation mechanism, maybe)? Thus explaining, additionally, the resemblance to FIDO. The reloading aspect is tricky. With the mechs it didn't matter because the physical ammo is loaded in their bay and they don't get anymore rounds until they return to their hanger for maintenance. Their energy weapons draw off of their internal reactor (ie use recharger ammo) so no worries on relaoding there. I didn't really have to worry about it. But for peeps (whether armor/gear, cybernetics or psychers) I'll probably focus exclusively on energy weapons (recharger ammo). The ballistic gauntlet, using physical ammo, is more a proof of concept......likely a one off. It's much easier for me to fill your request with a wrist mounted mini cannon without moving parts, but if your heart is set on a gatling weapon, what about a mini wrist mounted gatling laser as a possible alternative to the gatling gun? It at least solves the reloading problem, and it seems like it would fit well with a very advanced power armor prototype. Link to comment Share on other sites More sharing options...
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