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masoncravens

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Everything posted by masoncravens

  1. dude, this game features a main character that is 15 years of age. this is not The Witcher series or Skyrim where the main character is an adult, your other posts also show that you want there to be no censorship on nexus, take your degenerate mindset out of here. no one likes the leggings and body mods besides degenerates and you can tell because the comments on those mods ARE LOCKED because people pointed out that they shouldn't be there and they were banned and their comments deleted.
  2. To Force Role-play and Building Towards Being a Powerful Mage, Working Towards Gaining Spells By Leveling Your Character Seems Much Better Than Simply Dumping Gold To Buy A Full Inventory Of Books. The Request Is A Bit Lengthy, I Apologize, And I Appreciate Any Efforts, Additions, Ideas, And Criticism. -No Buying Spell Tomes -All Vendors Are Now Trainers (Up to at least expert) -College Vendors/Teachers Are The Only Master Teachers In Their Respective Tree. -Upon Leveling Up, Read Skill Values And Show A List Of Spells Available To That Level (Destruction 0-20 Novice could have access to base concentration spells like flames, frostbite, and shock) and select one out of the list. -Gaining Perks for advanced Magicâs unlock Apprentice/Adept/Expert/ Spells Choosing -Master Spells Quests Reward Spell Directly And Not A Tome Additional Wants But Not Essential: - Ordinator Compatibly - Apocalypse Compatibly - Xbox One Version (May be impossible due to possible SKSE requirement)
  3. i know, i saw it, but it doesnt come close to what im trying for here
  4. Pretty simple concept, id like to have a Cryo variant of the standard Laser rifle with all the same type of weapon mods, only changes are that it does cryo damage only and fires a blue beam. id like this mod to be available for xbox one as well.
  5. well seeing as how there is a viable option on board, maybe it could be if the PipBoy is Equiped, then use its default UI (unless in power armor, of course), then when unequipped, it displays the power armors default UI instead, and when you actually use power armor, its the standard Power Armor UI.
  6. ahh, i was thinking that since it is a Power Armor unique menu, that you could just take a look at the scripts that are tied into power armor and find out where the little hook is that tells it to use the unique menu, since it does it so seamlessly. but, i guess it'll have to wait till someone finds it. thanks anyway wolf :p
  7. -Make PipBoy a playable armor, and make it equipale/unequipable for me and followers. *Could be seperate mod* -Whether you have the PipBoy equiped or not, i want the UI to always be the Power Armor Pip UI instead of the usual PipBoy menu. -Avalible for Xbox One. I haven't gotten a copy of FO4 for PC or the GECK for it either, but having had it for FNV, Skyrim, and FO3, this seems like an easy enough task for anyone to make. also, Thanks ahead of time to anyone who would take the time to make this :)
  8. After OHud i had to reinstall any other UI mod, may not be your problem but it could possibly help
  9. It is in fact a new game.. Does that change anything?
  10. Occasionally when i go to loot the body of someone, if i take an item of clothing/armor off of them and exit the menu, i CTD. I do not use any body or HD texture mods for ppl besides FCO, and thats faces only. Any input is appreciated.
  11. yaa i saw it and i dont have the proper Blender version or nifscripts so idk if im gonna be up for it sadly
  12. Removing the shoulder pieces may he an easy nifskope edit if it isnt connected to any other piece of the armor. If it is connected then using an alternate program i.e. 3dsmax or blender may be needed. I can look into it in about 2 hours when im back home.
  13. masoncravens, on 13 May 2015 - 1:43 PM, said: Unfortunately I havn't had time to do anything FO related (or even non FO related gaming) last week or this week :sad: I'v been slammed in RL. But one of the reasons I thought it might go well with the weapons thread is because of the lunchbox (ie bottlecap mine) grips/animations. You could save me some time though. Check it out and let me know if swapping out the lunchbox model with a lantern would look good. See if the animation looks like it would fit. i tried it and it looks a bit off so moving it around a bit may help and i may actually be able to do it myself so no worry if you dont get to it, if i do it ill post here so if you want my data then u can take it and use it maybe. but whatevs :p Good luck on what you are up to now tho
  14. no i had already had NV4GB and checked with FNVEdit all was good there, i got it working later on, it was due to my updated mods running on an incorrect version of NVSE Thank for helping anyway :3
  15. uuugggghhhhh fine .-. anyone wanna make one from scratch?
  16. any news on the lantern idea i had that you merged into this post? just read up a bit on it and have seen youve done quite a bit of work so no rush just askin :p
  17. there are a few locations in which upon entering range for the Location Discovered text the game freezes, music still plays and my controls are locked this happens at the following locations: Gun Runners Vendor (with the robot merchant) 188 Trading post (only when coming from road from vegas) Sloan (going north from jean sky diving) Hidden Bunker (used in Dead Money beginning) i have no idea what is causing this bug but any help would be appreciated.
  18. there are a few locations in which upon entering range for the Location Discovered text the game freezes, music still plays and my controls are locked this happens at the following locations: Gun Runners Vendor (with the robot merchant) 188 Trading post (only when coming from road from vegas) Sloan (going north from jean sky diving) Hidden Bunker (used in Dead Money beginning) i have no idea what is causing this bug but any help would be appreciated. my game is modded so im going to post here and in the mod troubleshooting section
  19. so i am *Very* dissapointed with the New Vegas space suit and i would like the one from the Mothership Zeta Fallout 3 DLC to replace the current one... if it has already been done, please direct me to it. thanks in advance
  20. ugghhhh.... Sometimes modelling can be so tedious... ;-;
  21. the video looks great and i just reverted my idle/aim/shoot anims for 1handedpistol so ill be looking better with it, im not going to be able to test it for a week since im not going to be home ;-; but the way you have it in the vid looks great, in first person does it look the same as the 1stpersonpistol animations as well? also if you do the plasma/arc fist as a Power fist (melee) all youd have to do is get the nif segment for the plasma rifle/pistol barrel end (the forkish looking thing) and same with the Arc wealder and then copy the node and data for the Spark/plasma bit on the end of the glove (replacing the barrels) and set the projectile to plasma/laser/shock projectile same goes for the actual "shooting" ones like the one in the vid, if you aren't into modelling i can mock up a few when i get back home (which is in a week, like i said above) but if u wanna do it go ahead :3 but overall i likes what u have done
  22. well i use different pistol idles and anims so mine would look different XD and i dont need reload anims, regen is fine. :3
  23. no yea thats great if it looks like you are holding the arm which is the gun, per say, like you hold your forearm, like the pistol aim grip, thats perfectly fine :3
  24. So ive come across a few ideas for a couple weapons, they have to do with the Power Fist like weapons. i wanted to know if someone could make a few guns out of them, like using a Ballistic fist model and making it so u can actually fire bullet out of them. ive used a weapon called the Industrial Fist that looks like if you use the animation, you hold your arm out, so you could possibly make it so you hold your arm out an fire a barrage of mid to close range bullets like a sub machine gun, maybe a shotgun or a flamer as well.
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