TheDoubler Posted April 25, 2015 Share Posted April 25, 2015 (edited) There are lots of skilled individuals on this site, and hope that we could all cooperate to create a game that is free of Studio control, a game by the people for the people! It would be a RPG open-world 3d sandbox game, we'll have coop and small group multiplayer (Not MORPG) - will include a storyline and a campaign (can be played multiplayer / coop)We'll develop the game, then we'll be able to mod it to add whatever anyone desires. So here's the plan, we need a nice development team of absolutely anyone who wants to help! We'll create a game together! We'll need all kinds of Developers:ProgrammersDigital DesignersVoice ActorsLore WritersStory WritersMusic Marketing And most importantly, we need the community to make it happen. If you are interested! Just Vote on here! http://strawpoll.me/4202306 Remember the olden days when games were honest and true to their name? No more lies and cut up "Early access" games.Honest play for honest work. CONTACT DETAILS:Add me on skype - the__doubler - i'd rather we use skype as it's a great communication platform and it's free, add me if you want to be a developer / want to submit ideas, tell me who you are and i'll set up a group chat we can use. Thank you!TheDoubler Edited April 27, 2015 by TheDoubler Link to comment Share on other sites More sharing options...
GenBloodhorn Posted April 25, 2015 Share Posted April 25, 2015 Story here. Link to comment Share on other sites More sharing options...
MagdalenaDwojniak Posted April 25, 2015 Share Posted April 25, 2015 It sounds interesting, but there is far too little information about the project. You need to be more precise, otherwise people won't know what it's about and you will have a hard time finding co-authors. Say, I could help with the story, dialogues and translation - but you'd have to give more details. What genre, what kind of participation, the style etc. The project could be a good thing, but nobody will buy a pig in a poke, so to speak. You draw people to it by telling them about your vision. Link to comment Share on other sites More sharing options...
amycus Posted April 25, 2015 Share Posted April 25, 2015 Was tired yesterday, and made a huge wall of text that was hard to read. So just some simple, short ideas for now. Even putting aside the current controversy over at steam workshop, Bethesda has gone more and more on the casual route. So maybe something like a spiritual successor to Morrowind (First person RPG, The same dialogue system where you "unlock" new words, and a similar but improved skill and attribute system (more on that later). Factions that have rivalries with eachother. Spell crafting. Quests more like they were in Oblivion than the ones in Morrowind or Oblivion. Suggested setting: arabian desert in a fantasy world. Hardly (if ever?) used, and I think it has some potential. Most people upon hearing this will just think "oh, great, lots of sand everywhere as far as the eye can see. BORING", but it can actually be quite interesting and varied. Aside from having some djungle, savannah, oasis and ruins, there are some more interesting places even in the real world. Google "salt desert" for some breathtaking views. Yes, places likte that do exist, they are not photoshoped. Would suggest some more unusual races like the dwarves and elves, and something like Huldras, djinns, insectoids, undead. Ideas for plot (very rough):You wake up to someone calling to you, and find out you are on a ship. The crew tell you that they found you lost at sea and pulled you up, but you need to work to earn your keep. Tutorial starts, with different smaller tasks with smaller moral choices (this part becomes important later), and determine your class. As you work, you learn from other NPCs that the ship is delivering a mystic artifact, a magic mirror of unknown origin. Then later one night, you once again wake up to a voice. But this sounds more mystical, and calls for you to the captains cabin where the magic mirror is. You go towards it, when you see your mirror image smile and jumps out to possess you. Captain comes in wondering what is happening, but you lose control over your character and kill him. The rest of the crew then turn hostile, and you have to kill them ll on your own, while the demon's voice is mocking you inside your head. When everyone else is dead, you get a splitting headache, and the demon jumps out, looking like an exact copy of you. The demon readies to attack you, when he suddenly seems to have trouble controling his own powers. He reaches out for you, knocking you down, and everything turns black. When you awaken you are in a dark room, brought in for questioning by the local authorities. Apparently the ship you were on crashed into the shore of a small village while you were unconscious, and everyone is wondering what happened there, as everyone was massacred but you. Later as you work and travel the world, you encounter people who act like they already know you. Most of them seems to hate you for something you have supposedly done. Your doppelganger? Soon people are sent out to kill you, and you are forced to look for the demon in order cleanse your name. The twist? After you left the tutorial on the ship, you started playing as the demon. The one you think is the demon through the majority of the game is actually the "original" PC that you created during the tutorial. And those moral choices I mentioned in the beginning? Those affect how the villain turns out. Just... they got a bit paranoid when they met you, and something broke in them. Someone who started playing as "lawful good" for example, might become an overzealous knight that only cares about the written law. Basically, you design your own antagonist at the start, and you dont even know it until the end of the game. No matter what you do, they all have a bone to pick with the demon too, so there is always a reason for conflict. Skill and attribute system:Lets face it, it sucked in Morrowind, and Oblivion. Skyrim simply gave up on trying to fix it. But otherwise I liked the idea that every character turns out slightly different depending on your journey. The problem was that you had to level up in a very specific order to get the full 5 attribute points on each level up, while getting endurance up as soon as possible. Only endurance did not give you any retroactive benefits, and so no matter what kind of character you were making, you wanted to max endurance as soon as possible. So, my suggestion to fix this? Each time you level up you are ALWAYS given, no more, no less, +3,+2, and +1 bonus points that you can allocate freely between attributes. The catch is that all attributes, not just health, are increased exponentially as a propotion of what you previously had in that attribute, prior to level up. Which means that the bonus attribute points you get at lv 1 to lv 2 are much, much more valuable than the same you get when you level up from lv 29 to lv 30. But as it increases exponentially, you dont see the final benefit until you reach end level. Of course, this system also means that your attributes increases slightly each time you level up on its own, even if you never put in a single point there. But at a much smaller rate.Skills should be pretty much be separated from attributes, and an increase in swordmanship should increase things like attack rate, instead of pure damage. A skill in magic just determines the chance of spell failure (as in morrowind). Otherwise they work just like in TES, from 1 to 100, with a linear progression. I have also looked a bit on the unreal engine myself, and noticed how you can set weight on each physical object, affecting how easily it is knocked around, etc. What if we had a similar system as in Vindictus (for those who have played that), that the items you can lift in the world is dependant on your strength sttributes. A cave collapsed with a huge boulder blocking the exit? No problem, I will just lift it and throw it away. Link to comment Share on other sites More sharing options...
HeadClot Posted April 25, 2015 Share Posted April 25, 2015 Ok, so my 2 cents on this whole thing. Game world - I personally think we should do some sort of "Modular" world design when it comes to the Overworld levels. What I mean by that is - Overworld levels are made up of 1 - 2 km bits of terrain. then surrounded by either mountains or water. So fundamentally making them valleys or Islands. We then have a "transition area" to get to the next valley, island or whatever. Game Engine - I personally think that we should use Unreal engine 4 which is available for free and allows modding. We even get access to the full source code for free. Closed or Open Source game code and art assets? I personally think that we should do open source art and Code. This would allow people to contribute to the project when they have the time as well as change the game to what ever they desire due to they have the code and game art. Theme - I am a big fan of Science fiction and Fantasy. But I do not see a theme for the project. Maybe start a discussion on this? I am more than willing to contribute to this project on a part time basis. Link to comment Share on other sites More sharing options...
TheDoubler Posted April 25, 2015 Author Share Posted April 25, 2015 I'm not sure what Genre we'd aim at, but I'd like to see a Fantasy RPGEither we could go for a Fantasy Medieval Or we could go Steam-punkBut science fiction would be a new step up But we could go anywhere with this right now.We'll use Unreal Engine since it's well established + free. Link to comment Share on other sites More sharing options...
Deleted54170User Posted April 25, 2015 Share Posted April 25, 2015 I almost forgot. Is there going to be a commission, a stipend for serving the Nexus, Ruler's, if it pays off, and gives more then just a name on the credit's for working on it, for all who add to the fine construction? Mother Queen of England did not raise a bunch of fools for not. Gold is still what she spends when something is required to make more money for the Crown and Bank of England. Is her budget nearing that which the Internet reported last year? Was it 1.5 m pounds sterling before the US president closed all the government offices? Link to comment Share on other sites More sharing options...
TheDoubler Posted April 27, 2015 Author Share Posted April 27, 2015 (edited) I was thinking we could do a steampunk style game, (for those whom don't know what steampunk is, it's like Bioshock kind of) since it hasn't been done as an RPG game before (not that I know of) Amycus has come up with some amazing ideas, we just need a nice dev team to work on it. I'll update the post with contact details, we could start some kind of collaboration and brainstorming. Also, this is not restricted to the nexus, and nor am I a staff member, this is purely a project that us, as people could work on c: Pay may be given if we could make some profits after game release (depends on if we want to make it free or payed) Edited April 27, 2015 by TheDoubler Link to comment Share on other sites More sharing options...
GenBloodhorn Posted April 28, 2015 Share Posted April 28, 2015 People can add me too on skype @ Gen_Bloodhorn I however am not the team leader and will take the position of co-founder as i please :) anway, huge moral choices for the game would be a great idea to reflect the personality of the player to be more immersive. A small island would be suggested as it is more easier to use for more distinctive unique areas. I like fantasy and medieval, and i could go with scifi and historical norms. (If this thing is hard to read, sorry im using a phone.) Link to comment Share on other sites More sharing options...
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