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BEX error already bothering me for a long time.


FillipeMattos

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The game presented a CTD now.
25/04/2015 18:34:14
Windows Log - Application
Failure in shared memory, type 0
Event Name: BEX
Answer: Not available
CAB File Id: 0
Problem signature:
P1: TESV.exe
P2: 1.9.32.0
Q3: 51437ce5
Q4: TESV.exe
Q5: 1.9.32.0
Q6: 51437ce5
Q7: 00b52344
P8: c0000417
P9: 00000000
P10:
Attached files:
C: \ Users \ Felipe \ AppData \ Local \ Temp \ WER4B33.tmp.WERInternalMetadata.xml
These files may be available at:
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TESV.exe_78f586841f07051a991ca888bca58aa769ce51_0f625a21
Analysis of the symbol:
Rechecking solution: 0
Report Id: ce96edd9-eb92-11e4-9c40-e03f497ec437
Report status: 65
--- SSME ---
[instructions]
; most users will not need to make any changes to this file
; only change NewValue01 and NewValue02 (not NewValue00)
; do not change anything else or SSME will not work
; the recommended values will work well for most users
[settings]
GiveFirstBornToSheson=1
; replace movaps with movups
Location00=0x004BD832
OldValue00=0x6086290F
NewValue00=0x6086110F
; 1st block
Location01=0x00687E89
; old value = 256 MB
OldValue01=0x00000200
; new value
; 0x00000200 = 256 MB
; 0x00000280 = 384 MB
; 0x00000300 = 512 MB (recommended)
; 0x00000380 = 640 MB
; 0x00000400 = 768 MB
; 0x00000480 = 896 MB
; 0x00000500 = 1024 MB (1 GB, will probably crash)
NewValue01=0x00000300
; 2nd block
Location02=0x00A4E6BF
; old value = 256 MB
OldValue02=0x10000000
; new value
; 0x10000000 = 256 MB (recommended)
; 0x18000000 = 384 MB
; 0x20000000 = 512 MB
; 0x28000000 = 640 MB
; 0x30000000 = 768 MB
; 0x38000000 = 896 MB
; 0x40000000 = 1024 MB (1 GB, will probably crash)
NewValue02=0x10000000
------------------------
Skse_steam_loader
skse loader 01070020 (steam) 01D07F9DF8CA78FB 6.1 (7600)
base addr = 61800000
GetSystemTimeAsFileTime IAT = 0106B1D8
original GetSystemTimeAsFileTime = 758434A9
patched GetSystemTimeAsFileTime = 618017F0
GetStartupInfoA IAT = 0106B1D0
original GetStartupInfoA = 000310C0
patched GetStartupInfoA = 61801810
InstallHook: thread = 5488 retaddr = 00F69112 hookSrc = 0
appPath = F:\SteamLibrary\SteamApps\common\Skyrim\TESV.exe
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 00010009
dwFileVersionLS = 00200000
dwProductVersionMS = 00010009
dwProductVersionLS = 00200000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
version = 0001000900200000
steam exe
dll = F:\SteamLibrary\SteamApps\common\Skyrim\skse_1_9_32.dll
old winmain = 0069D1D0
runtime root = F:\SteamLibrary\SteamApps\common\Skyrim\
config path = F:\SteamLibrary\SteamApps\common\Skyrim\Data\SKSE\skse.ini
OnHook: thread = 5488
calling winmain
SKSE
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
MemoryBlocksLog
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
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85 14
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178 96
hdtPhysicsExtensions LOG
[04/25/15 18:22:45]INFO: Queue OK
[04/25/15 18:22:45]INFO: System run with 8 threads
[04/25/15 18:22:45]INFO: Havok simulated world created.
[04/25/15 18:22:45]INFO: SKSEPlugin_Load
[04/25/15 18:23:41]INFO: Cell changed...
[04/25/15 18:23:41]INFO: Add character 00000014
[04/25/15 18:23:53]INFO: Cell changed...
[04/25/15 18:23:53]INFO: Add character 00000014
[04/25/15 18:23:54]INFO: Cell changed...
[04/25/15 18:23:54]INFO: Add character 00000014
[04/25/15 18:24:12]INFO: Cell changed...
[04/25/15 18:24:12]INFO: Add character 00000014
[04/25/15 18:24:29]INFO: Cell changed...
[04/25/15 18:24:29]INFO: Add character 00000014
[04/25/15 18:24:31]INFO: Cell changed...
[04/25/15 18:24:31]INFO: Add character 00000014
[04/25/15 18:24:56]INFO: Cell changed...
[04/25/15 18:24:56]INFO: Add character 00000014
[04/25/15 18:25:10]INFO: Cell changed...
[04/25/15 18:25:10]INFO: Add character 00000014
[04/25/15 18:25:53]INFO: Cell changed...
[04/25/15 18:25:53]INFO: Add character 00000014
[04/25/15 18:26:38]INFO: Cell changed...
[04/25/15 18:26:38]INFO: Add character 00000014
[04/25/15 18:27:04]INFO: Cell changed...
[04/25/15 18:27:04]INFO: Add character 00000014
[04/25/15 18:27:16]INFO: Cell changed...
[04/25/15 18:27:16]INFO: Add character 00000014
[04/25/15 18:27:39]INFO: Cell changed...
[04/25/15 18:27:39]INFO: Add character 00000014
[04/25/15 18:28:37]INFO: Cell changed...
[04/25/15 18:28:37]INFO: Add character 00000014
[04/25/15 18:28:45]INFO: Cell changed...
[04/25/15 18:28:45]INFO: Add character 00000014
[04/25/15 18:29:34]INFO: Cell changed...
[04/25/15 18:29:34]INFO: Add character 00000014
[04/25/15 18:31:16]INFO: Cell changed...
[04/25/15 18:31:16]INFO: Add character 00000014
[04/25/15 18:32:03]INFO: Cell changed...
[04/25/15 18:32:03]INFO: Add character 00000014
[04/25/15 18:33:10]INFO: Cell changed...
[04/25/15 18:33:10]INFO: Add character 00000014

Enblocal.ini

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=2944
EnableCompression=true
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
ForceLodBias=false
LodBias=0.0
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
The configuration of my computer :
SKSE Beta build (1.7.2, compatible with runtime 1.9.32)
More details
SKSE Plugins
Wyre Bash
TES5Edit
Full list of my mods organized by LOOT
I do not have 2K textures, now I only have a maximum of 1K texture.
CTD and Memory patch ENBoost
enb v0.266
I spoke with the computer technician and he told me that the problem is in the game, which is a 32-bit application. The game is not knowing manage the amount of memory I have and so it is with the error.
Edited by FillipeMattos
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