ITOS Posted December 23, 2010 Share Posted December 23, 2010 Hello I'm making some new meshes and textures for a new, small home. Going to post some updates here so that people can give feedback on it and track it's progress. The idea behind this was a container-shaped house that could be airlifted to where you wanted it to be. Just select where you want the house and a few hours later your house is airlifted in, with all your stuff still inside. I do not have enough experience with the GECK to script that but I can make models and maybe, sometime in the future, someone will make it. Dec 20:Most of the models are done http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP01.jpg http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP02.jpg Dec 23:Unwrapping of the models are done. Working on the texture for the container itself. http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP05.jpg http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP03.jpg Link to comment Share on other sites More sharing options...
Interfer0 Posted December 23, 2010 Share Posted December 23, 2010 This looks good. Will be a cool mod. Link to comment Share on other sites More sharing options...
chesshaha Posted December 23, 2010 Share Posted December 23, 2010 Great work so far dude! I can't wait to play it :D Link to comment Share on other sites More sharing options...
ITOS Posted December 27, 2010 Author Share Posted December 27, 2010 Collision geometry is almost done, kept it low poly but it works for Havoc. Just don't go shooting as decals and other stuff will look wrong. http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP06.jpg Also done some of the interior textures, pretty basic since I'm far from a texture-artist. A lot of tweaking is still necessary but I'm not sure how much to do before it's in game. http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP07.jpg Also made some minor changes to the textures on the outside. http://i60.photobucket.com/albums/h18/ItosAtio/New%20Vegas/WIP08.jpg Remind me to update the normals. And to texture the door, I keep forgetting that one. Link to comment Share on other sites More sharing options...
FavoredSoul Posted January 3, 2011 Share Posted January 3, 2011 This is very nice. Those previews of the inside are just renders though, right? Link to comment Share on other sites More sharing options...
ITOS Posted January 3, 2011 Author Share Posted January 3, 2011 Those previews of the inside are just renders though, right? Yes, all images in this thread so far are renders. Lighting is from high-quality MentalRay lighting so it will look different in game. Link to comment Share on other sites More sharing options...
ecksile Posted January 3, 2011 Share Posted January 3, 2011 Interesting idea Link to comment Share on other sites More sharing options...
Spaceritual Posted January 3, 2011 Share Posted January 3, 2011 Does look good indeed...more a crash pad than a full blown vault thing...nice idea and good luck with it :) Link to comment Share on other sites More sharing options...
DPErny Posted January 3, 2011 Share Posted January 3, 2011 That looks awesome. I'm new to the GECK, but it seems to me like the easiest way to script it to change location would be to just have it appear and disappear, but then you would have to use an interior cell unless there's some way to connect containers over distance. I'm really looking forward to seeing this in game. It's really neat. Link to comment Share on other sites More sharing options...
Hengebobs Posted January 4, 2011 Share Posted January 4, 2011 Looks great so far, love the models. If you post it as a resource i'll probably do worn retextures of it for my use (don't really post anything but resources anymore). I suck at scripting but i like the direction your going with the models and would love to get my hands on them. Link to comment Share on other sites More sharing options...
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