Lyssinna Posted April 26, 2015 Share Posted April 26, 2015 At the beginning of my configuration of my companion mod, I accidentally had NVWillow enabled and it somehow got integrated into my mod as a dependency. I've used the Clean Masters feature in FNVEdit which hasn't removed it, telling me that there's something inside there that's interacting with NVWillow. I don't want to just manually remove the entry as I know that will break it. I've tried to use the "Parent" filter in FNVEdit but have had no success in locating the origin of the dependency. I do have some custom dialogue, including a new "GREETING." Can anyone point me to a way to actually locate the source of the dependency? (I know it's not any armor, weapon or other asset such as that). Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 26, 2015 Share Posted April 26, 2015 You'll have to clean your plugin of all dependencies to NVWillow. Your Save might not be complacent to these changes and you may need to start a new save. Link to comment Share on other sites More sharing options...
Lyssinna Posted April 26, 2015 Author Share Posted April 26, 2015 I'm aware I need to remove them. I'm trying to find the best way to actually find the specific Form/EditorIDs that are referencing Willow. And by Save, do you mean rebuilding the mod from scratch? The saves for the game don't matter to me...it's what GECK, FOMM, Wyre Bash and FNVEdit claim are dependancies. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 26, 2015 Share Posted April 26, 2015 FNVEdit for finding Form/EditorIDs.Save==when you load a save, that's a save. Save game, playthrough...what have you. :) Link to comment Share on other sites More sharing options...
Lyssinna Posted April 26, 2015 Author Share Posted April 26, 2015 I'm sorry, I might be using the wrong terminology. Yes. I'm aware that FNVEdit can find the Form/Editor IDs. How do I isolate the IDs that are in my current mod so I can determine which ones are using Willow as a dependency? Link to comment Share on other sites More sharing options...
drithius Posted April 26, 2015 Share Posted April 26, 2015 Make a backup of your file (just in case) and manually remove the master. Save, reload fnvedit, and run a check for errors. Not the cleanest way to find dependencies, but it's the fastest if all you have is one or two errant entries. Link to comment Share on other sites More sharing options...
luthienanarion Posted April 27, 2015 Share Posted April 27, 2015 Make a backup of your file (just in case) and manually remove the master. Save, reload fnvedit, and run a check for errors. Not the cleanest way to find dependencies, but it's the fastest if all you have is one or two errant entries.That's how I've done it in the past. Link to comment Share on other sites More sharing options...
CaptainTyro Posted December 7, 2021 Share Posted December 7, 2021 how do I manually remove the master file? is that in FNVEdit or GECK or something else? Link to comment Share on other sites More sharing options...
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