jim15936 Posted December 23, 2010 Share Posted December 23, 2010 Whether or not VATS is added to Skyrim (and I hope they do it), I hope Bethesda adds MAGICAL PERKS that work, much like Fallout 3 Perks. Some perks could be almost the same, such as headshots in VATS , "Educated" when you read a skill book, etc. Perhaps a PERK might be necessary to open up the ability to do really fancy stuff, such as combat casting of 2 spells in the same round in VATS on 2 different opponents. Anyone else's thoughts? I love Fallout 3's cinematic effects when there is a critical hit and know it would look even more awesome in slow motion with VATS and PERK effects added. Imagine the slow-mo effect of a fireball or lighting bolt storm or an ice storm with ice rocks bouncing off dudes and knocking them down. Link to comment Share on other sites More sharing options...
Dicecaster Posted December 24, 2010 Share Posted December 24, 2010 Actually, that's not a bad idea. Adding perks (if you've ever played D&D, feats) would certainly be a new, interesting layer for Skyrim. However, that would be a lot of new work for Bethesda, because they would have to balance out each and every perk. Although, they wouldn't necessarily have to be magical; a perk just represents a new ability gained by the player. Link to comment Share on other sites More sharing options...
Keanumoreira Posted December 24, 2010 Share Posted December 24, 2010 I agree with adding perks as I have mentioned in one of these topics to one of the members. Using individual personalities or something along those lines would be great too in adding more diversity to the game. Link to comment Share on other sites More sharing options...
DagonTheranis Posted December 26, 2010 Share Posted December 26, 2010 Adding Perks might not be a bad idea, however, when you think about it, the idea started in Oblivion, with the rewards for reaching apprentice, journeyman, etc. So since Oblivion had perks like that, I think that Skyrim probably will, but I doubt it'll be perks like the fallout level up perks. Link to comment Share on other sites More sharing options...
Semtex Posted December 26, 2010 Share Posted December 26, 2010 (edited) I agree, adding perks may be a not bad idea, but the all perks must be an side-effect, no target, intention, or purpose of effort. So there will be a problem finding the right balance in the computer game. In one of table D&D type game we called them the "authoritative spells" or "special ability" - and it was very difficult obtain this benefit even for a single spell (or ability). It was a reward for the use of spells (or ability) very imaginative and unusual way/manner. Edited December 26, 2010 by Semtex Link to comment Share on other sites More sharing options...
Dicecaster Posted December 26, 2010 Share Posted December 26, 2010 (edited) I agree, adding perks may be a not bad idea, but the all perks must be an side-effect, no target, intention, or purpose of effort. So there will be a problem finding the right balance in the computer game. In one of table D&D type game we called them the "authoritative spells" or "special ability" - and it was very difficult obtain this benefit even for a single spell (or ability). It was a reward for the use of spells (or ability) very imaginative and unusual way/manner.If given enough time, they can balance out pretty much everything (and if there's anything unbalanced, there will almost definitely be a mod that fixes it). The whole point is to add extra special abilities that you can choose, instead of just increasing skills (and the benefits that come with, like DagonTheranis said). So, unless there's a reason besides the risk of unbalancing things, I say go for it. Edited December 26, 2010 by Dicecaster Link to comment Share on other sites More sharing options...
Slytovhand Posted December 27, 2010 Share Posted December 27, 2010 The 'perks' thing is exactly the sort of enhancement idea I would want. I agree, just upskilling isn't enough... but, I also don't want it to be merely a level acquired thing, similar to DnD, and other MMO's. If you get a perk, you need to have deserved it and sought it out... and it should be special and, in some ways, makes your character unique. One thing I've disliked about many games (especially MMO's - which I can see may happen with Skyrim - unless it's been specifically stated otherwise), is the cookie-cutting. If you're a warrior, you have XYZ abilities. If you're a healer, you have ABC talents.... blech!!!!! I want everyone to be unique... and if you get a group together, you don't just say "I want a tank and a healer", and know exactly what you've got. Obviously, there will be a lot of similarities, but a L25 healer can have lots in Resto, as well as Alt and Alch...but another one might have Resto, with Heavy Armour and Block, while another one might also be Destruction.... When I PnP'ed, it was with Runequst - no classes, all skill based. I prefer that sort of RPG, but I also like 'perks'... Link to comment Share on other sites More sharing options...
scrivener07 Posted December 27, 2010 Share Posted December 27, 2010 What does everyone think about having glyph slots for magic users? Sort of like implants. These could work like perks but like Slytovhand said they can be sought out and earned with huge effort. I really hope using magic will be fully fleshed out for tes5. Link to comment Share on other sites More sharing options...
Recommended Posts