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Semtex

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Everything posted by Semtex

  1. some misunderstanding may have occurred - my attachment does not contain any particular problem, it is only a demonstration of the file's lack of information
  2. OMG ... The problem is not these and similar "empty" notes The problem is that when a real problem occurs, warning messages are useless - CK falls and you do not know why.
  3. no, this file is "without information", it look that only stores warning messages maybe is there a switch to make it "more talkative"... MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897) Ref: '' (00015D12) Cell: 'WolfskullCave01' (000151F6) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorSingleLoad01' (0004203A) Ref: 'HelgenKeep01btoExteriorREF' (000909D2) Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorDoubleLoad01' (000439C4) Ref: 'HelgenKeeptoExterior01REF' (0005DF95) Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'PlaneMarker' (00000017) Ref: '' (02014641) Cell: 'DLC1DawnguardHQ01' (02001DBA) See Warnings file for more information. MASTERFILE: Errors were encountered during InitItem for reference: Base: 'PlaneMarker' (00000017) Ref: '' (02014642) Cell: 'DLC1DawnguardHQ01' (02001DBA) See Warnings file for more information.
  4. most of the notes here are absolutely useless and unnecessary :down: Again: Where is the warnings file? Or how to enable it to be created?
  5. Look at my Minotaurus mod - http://oblivion.nexusmods.com/mods/30545
  6. Mer, man and beastman (khajiit, Ka-Po' Tun, Imga, Tang Mo, maybe tsaesci, kamal and sload too), they all are descendants of the Ehlnofey. So, cross breeding between them may be possible. Argonians are descendants (or creation?) of the Hist - very different beings. Cross breeding between descendants of Ehlnofey and Hist are impossible. According Lores, races are inherited from mother. The cross breeding between man and elf (mer), that created Bretons, was done in a very distant past, perhaps even in merethic era. Now Races are very stable, and descendants inherit from father only very few special abilities (perhaps none), physiognomy is completly inherited from mother. Mer reaces (altmer, bosmer, dunmer - and also orc "orsimer") can reproduce each with other, as well as man races (nord, imperial, redguard). Bretons can reproduce with man and mer, although "less successfuly". Progeny of man with mer races is rare. In addition, Mer races are racist, even altmer and dunmer are very racist. This can lead to the killing of racial hybrids, with other mer too. Progeny of man and mer with Khajiit are unlikely, but it's may be possible, although is very rare.
  7. yeah, we all are Dovahkiin - supermen / superelf / superorc / super... But our equipment, armor and weapons are made mostly for those ordinary Nord, humans, elves ... It's their world and we as heroes are rather a nuisance for them. TES world is disguised as "really truly world" - heroes can live in it, but heroes are not a condition of his existence, world could exist without them. OK, I admit, people there is a little low, thirty people or so is realy a little low for "the city", and all in the game it's somewhat simplified, but I take this as an tax for low computers performance (for now - thousand or more independent artificial intelligence for NPC in one scene is simple just a dream). "Reality" in the fight in the game is unattainable. Definitely. For one thing, the game is the GAME - activities necessarily simplified against reality. And because they control would be too difficult and too demanding on the player's speed and reaction. Yes, I agree... Or rather for his ceremonial accompaniment. And cute dress the same.
  8. StayFrosty - sorry if I sound like an attack on your style of play (I do not speak English). The game can not be "realistic" in principle - the fencing is an art, requiring strength, dexterity, observation - and experience. It's impossible to achieve / solve reality via the keyboard and mouse. The game just has its own rules and restrictions. Rules are given for the evaluation of actions, limitations then are in the possibilities of activities - and in the knowledge of gamemakers on fencing (make no mistake - they are weak). But I do not blame them - they are doing best, what they can do, with what they have available. Motion capture is quite expensive affair for equipment, time-consuming and requires the actor skilled in the performed activity, and perform actions "really", with full dedication of speed and strength. (Deterrent example can be animations for mining ore - it's the movement of "be careful to not damage anything".) For combat animation would be best to scan not only one actor, but a some different pairs attacker - defender. With one friend we made video and photos from the performance of one "historical fencing group." They are semiprofessionals, and their performances are really good (much better than in most movies). It's still not a real fight, but rather it is literally a "ballet with weapons". Actions are pre-arranged and rehearsed, half-hour show is rehearsing since the autumn, through the winter and spring - until the next summer season. The fight is gradually joined a dozen or so people, like characters knight, his squire, four robbers, farmer, teamster... In another sequence, they acted like the musketeers and bandits. At home, we then explored the videos and photos - there were over three thousand shares attack-defense. The event was repeated, but in different combinations - "attacking" swordsman began an attack action, followed by the opponents defense and attack movement ended, depending on what the defense used by the defending swordsman. The point is that those offensive actions ends were different responses to different defensive actions. So, combat sequence is that: there is an offensive action first, then an "random" or "controled" defensive action, then response reaction or "hit to defender" reaction. This may included numerous body movement too... I have no idea how it could be that the number of possible events (animation sequences and its combination) reasonably converted into computer games. And especially I have no idea how to manage it through the console controller or via the keyboard and mouse. Perhaps it could be done through Kinect and a pair of the Wii Remote console controllers. As I wrote, sometimes I'll go to fence. There are some people who take it really seriously - wear costumes, costumes wear also their wives / husbands and children (on some events pay strict "costume law/duty"), cook in a pan, baked on a spit ... and have full metal armor. It is expensive - very simple full armor for "the poor knight" costs around € 5,000 if it is "made for friend". One such armor I occasionaly wore all day - in the armor is very hot because under armor I have worn padded bottom clothing. But still, that I wore over 17 kg of steel, it was not as hard as it seems - I am was more limited by thick bottom padded clothing from fabric and leather than by metal armor itself. The armor on the body appears to be much lighter than carried in a backpack. It is also true that for wear armor is good have an helper. Knight also didn't traveled himself, was a nobleman, he was usually accompanied by servant/s, he has squire, maybe by some other "lower" fighters, and by other people (musicians, bards... women too...). So it was such a small caravan with several riders, with several freight horses or mules, perhaps with an carriage - group about dozen or more people, mostly armed. The group traveled quite safely, smaller group of bandits prefers to avoid them. So, knight not needed wear full armor for all time. But the problem is slightly different - the game is not reality, and creators it "improved" by that: armor is one item - almost all parts are together and "under armor" is "nothing". So there is no simple way in game how to regulate the wearing of armor and his discomfort. The Romans The Romans were the pawns and used a large shield that at the beginning of the fight to protect the essential parts of the body, fought in serried phalanx - hit in the thigh was unlikely. In close combat they was cut mostly from top and stabbed directly - for lateral movements there was no room. Their armor has been adapted to his fighting style - was enough durable where it was needed, but while still light enough that it could be used in long fight and march.
  9. is there also the version for Gmax?
  10. I would just add that plate armor and knights disappear from the battlefield only after the advent of firearms and the "mass armies" (but after that, they disappear quickly). The Knights were highly professional warriors, exercise and trained for this work from childhood. Their physical fitness was at similar level as today's "Special Forces". There are known cases where they fought in armor even a few hours in the middle of battle (on foot, I note). Plate armor is to be worn quite well, as far as is well-made - and it was almost always well-made, because they were generally made egronomically for the owner. I occasionally fence ("gothic fencing" - sword and shield) and I can say one thing - against a warrior with a shield the fencer with the rapier (or katana) does no chance. The shield is a huge advantage... I'd say that the shield and art of wielding the shield is more important than armor. Yes, wielding the shield is art... Stayfrosty - jump over the enemy ... is a nice film trick, but in real duels fighter will tried this just once one time - last time. It's physically impossible *except you are an superhuman* - for this it is necessary jump from place to a height at least 2.5-3 meters and 4-5 meters into the distance. And rivals can just set the sword... In reality - fast, quickly and bloody end of duel. But back to theme. It's okay if some of the characters (from the plugins) are nicer than others. But, do not overdo this - beauty is relative category. Likewise should be some nasty characters, uglier than others. Also, there is "missing" some cripples, beggars, ugly witches and humans alike. Beggars in the game seem more like as work-shy or good-for-nothing, than actually poor or helpless people. "Skimpy armor" and "cute clothes" I'm not directly against them, just it's "nice" and it's good for looking at it, but it must have an sense and logic. It acts inappropriately, if this clad figures will moving through the Snows plains in the snow storm, but in an temple, palace or commonly in building, and for some "higher class" people it is quite acceptable. Houses and various buildings are built for the long cold winter, so they are well insulated and have a pleasant warmth. But Skyrim is a cold region, so people will move out in appropriately warm clothing, thus skimpy armor and cute clothes are only for "domestic use" and special occasion. Anime clothing and modern clothing I think - rather not.
  11. actually - you're right. Everyone has the right to spoil the game by its own way. someone this can do yourself, someone needs help by others... But seriously. Create a new "inhuman" body and head is a complex work, for Skyrim even more difficult than for Oblivion, because there are not "friendly" export and import plugins for 3DSMax, Gmax and Blender.
  12. I have delved deep into my private archives and found something - it's named "RIF's Race Mod.rar" and it appears that this is what you're looking. Well - and now - where to put these archive? It is not my work, and so quite naturally I do not any license to publish it ...
  13. This could be - but for armor and weapons it's a lot of new objects and scripts... New recipe, placeholder and script for every one item... hard work.
  14. Is there any way, what I can get multiple sort of items from one or more items during crafting? For example, if I dismantling steel armor, I can get not only steel ingots but also the leather straps, if I dismantling an diamond gold ring, I can get some gold and the diamond. In the "Constructible Objects" recipe, I can create only one kind of object. I can not directly set this so that, the resulting object is "leveled item" type object (as an list of several items). Is there any way to circumvent this?
  15. Works this plugin with Gmax 1.2? I could not even one armor model to export correctly....
  16. Create it as new race derived from standard adult race.
  17. Decorator Assistant is not bad plugin, I use it, but to perfection and usability has still too far. I thing, the best example for similar plugins is Redecoration for Oblivion http://tes.nexusmods.com/downloads/file.php?id=24498 by Uberspeedo
  18. It can be yet a little worse - we serve only as a grinder on the money. Indeed. >:( Bethesda chop the branch, on which it sit. Why? Since - produces the Games, which will keep us on keyboard two hundred, maybe four hundred, and more hours. It is not very good. "This is the business." "The Right" game must entertained player for forty, maybe sixty hours, not more, and then may be throw in to trash and we have to bought an other *** "in shiny facades". DA I buy and played to the end. It was not a bad game. But ... It has nothing more to offer for me. From the days of when I played Morrowind and Gothic, I have one measure: It is possible to create "this one" in TESCS? If the answer is yes, comparing game is "weaker" than Morrowind or Oblivion.
  19. landy8 - Players in any computer game have one extraordinary ability - Memories of the Future. The player can remember, what yet isn't happen in current game. So - all players are dragon-born. :thumbsup: In the game is more cases, on which I would like to choose a different approach or solution, but the game doesn't allow me to make another selection. But Riften based thieves guild is the worst-made quest line in Skyrim. There is no longer "honorable theft", based on your skills and planning, but racket, blackmail, sabotage and other sleaze. What's worse, it can not be solved in a similar manner as the Dark brotherhood - Just kill them all. And the worst is that this line blocking access at least to one wall of words.
  20. Interesting mod - Vile Art of Necromancy (by AghnaarMareth http://skyrim.nexusmods.com/downloads/file.php?id=12094) Mechanisms and procedures used in this plugin could serve as a model for realistic animal skinning and butchering.
  21. 62firelight - yes and no. But as an analogy - yes. N1X0R2K - The idea of ​​third side in the conflict is not entirely hopeless. Only the very demanding in terms of story and its literary treatment. The development of the story, dialogue, quests .... This would be difficult, but feasible. Jarl from Falkreath may be interested, and even has its own forces and allies, attempted to occupy the new Helgen and subjected him his ruling. But there is one slight problem - the player, as the new "owner and ruler" is not just someone so insignificant. It's a thane in several other cities, has a significant position in the university and between the Companions, and maybe also some dark and hidden links ... And, if necessary, can call the terrifying dragon for help. But it is not necessary that the conflict arose - the new ruler and owner city of Helgen will pay taxes to the Falkreath - one keg of beer and a three smoked ox tongues annually. It's little? Boy, am I built this city from ruins without thy help! But these are reflections about the superstructure of the story. The core of the story and technical solutions should be primarily the restoration, construction and development of the town Helgen.
  22. Or another approach: In the game world roam some NPC characters, who mention the Helgen in his dialogues. Such NPC characters actually exist in the game... The player can give them the "loan" to return to Helgen. This may be the first inhabitants. Then the NPC will remove ruins, debris and remains and then start build new buildings. The player must constantly supply them with money, food, and provide the building material ... In subsequent stages of city (re)construction appears pub, merchant, priest, magician, ... other expert traders and usual citizens ... They're no angels, and local magician is still capable necromancer... This is just an idea, I can not describe the technical implementation
  23. The problem is rather in the scripts - how to replace a dead animal body with an skinned and gutted animal body. As a guide could serve script (if it is an script) for obtaining special dragon scales in one job for the university. I suppose an special tools in players hand or/and players inventory to "attacks" to the dead body and collect "raw material". An knife for skinning and gutting, tongs for collect tooth and claws, and a saw for antlers and tusk The model should not be a problem - in "extreme cases" can be used a bulk of "blooded" bones. And for strong stomachs - the human heart and human flesh is also a valuable raw material ... For khajiit and argonian skin could also find some use... As a model could be used draugir body with a new texture or bulk of "blooded" bones.
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