CMS47 Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) Thanks, again, for the replies. When I "duplicated" the textures, I used the one under "World Objects --> Grass". I'll try the other, under "Miscellaneous". And, yes, my issue is that the textures that /should/ have actual animated grass showing, don't. As Aragorn58 says, it looks like the one labled "...nograss". Now....I don't know why this seems to work but --- I was browsing every reference I could find in Google, searching for answers, and found an obscure post from years ago by, of all things, the creator of Falskaar.. lol... In that post, he/she made a mention of lowering the height of the landmass (every height measure) using the -s (scale) function in TESAnnwyn. He chose -s -0.25 and it made things workable in his world. So, I gave that a shot and I was able to, then, paint the grass as it should look. However, it made my map far too low in height and I lost a LOT of very nice looking features. So, I played around with it, seeing how high I could go and still paint the proper grass and, so far, have been able to go up to 0.75. I'm going to keep trying to get higher, but 0.75 might work, if nothing higher does. I haven't lost a lot of nice details at that range and, in truth, my very high mountains have lost their "spikiness", which is a plus. :smile: I guess my question, now, would be... Is there a way to set the altitude of the grass (or other) textures, since the grass I was using was apparently (?) way below my ground level and out of view, maybe? Because, I'm concerned that once I reach higher altitudes in my map I'll run into the same issue with grass/rocks/scrub not showing up as it should. I haven't opened a higher coordinate, yet, to try it but will in a few. Thanks! -Goldrush P.S. I am a "she", btw.. :wink: ETA: Oh! And, also, I apologize for that screenshot. I should've expanded that line so you could see which texture I was applying, which is, indeed, LfieldGrass02. Edited May 1, 2015 by CMS47 Link to comment Share on other sites More sharing options...
CMS47 Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) Okay....so.... just tested it at a higher elevation and, obviously, it IS an altitude problem. At higher elevations, I only get the flat texture with no grass, scrubs, rocks...etc.. So, either I'll have to redo my heightmap (which I am very loath to do, since it took forever to get it ingame) ... or hope there's a way to set the grass texture to the proper altitude. *sighs* -Goldrush ETA: I should add that, while I followed Hoddimir's directions to get my heightmap into the game, I did NOT lower the brightness of my image before running it through TESAnnwyn. I checked all the greys to make certain none were out of range, however. But, when it came to the direction to lower the brightness, I had a couple of issues. First, my photoshop doen't GO to -150 brightness. It only goes to -100. And, when I take the image down to -100, it is completely black. Grey Value 0..... which gives me a completely flat terrain when I run it through TESAnnwyn. So, I'm not sure if that's the problem or if I'm misunderstanding that direction, somehow. Edited May 1, 2015 by CMS47 Link to comment Share on other sites More sharing options...
Aragorn58 Posted May 2, 2015 Share Posted May 2, 2015 Okay....so.... just tested it at a higher elevation and, obviously, it IS an altitude problem. At higher elevations, I only get the flat texture with no grass, scrubs, rocks...etc.. So, either I'll have to redo my heightmap (which I am very loath to do, since it took forever to get it ingame) ... or hope there's a way to set the grass texture to the proper altitude. *sighs* -Goldrush ETA: I should add that, while I followed Hoddimir's directions to get my heightmap into the game, I did NOT lower the brightness of my image before running it through TESAnnwyn. I checked all the greys to make certain none were out of range, however. But, when it came to the direction to lower the brightness, I had a couple of issues. First, my photoshop doen't GO to -150 brightness. It only goes to -100. And, when I take the image down to -100, it is completely black. Grey Value 0..... which gives me a completely flat terrain when I run it through TESAnnwyn. So, I'm not sure if that's the problem or if I'm misunderstanding that direction, somehow. Sorry about the "He". Did you see SoupDragon's post it has been edited, with a suggestion. Not sure about how height would have anything to do with it but if you say changing the height helped IDK.... Never used TESAnnwyn, I've created 6 small world spaces and done them all in the CK Link to comment Share on other sites More sharing options...
CMS47 Posted May 2, 2015 Author Share Posted May 2, 2015 (edited) Ok, well from the screenshot he posted he has loose textures in his texture folder if the CK is reading from the BSA's then the "Selected Texture" preview window appears greyed out in my experience. It sounds like a texture(s) is misplaced. In which case he needs to reinstall his textures or disable custom textures while editing, temporarily renaming the Textures folders should do that. I don't know what you mean by "loose textures". I do have a Textures folder in the ../Skyrim/Data directory that contains custom textures for a few mods and a bunch of textures for my world that I'm assuming were created during the LOD tutorial or when I loaded the game up or something. I removed any files named "myworldspace" and tried to paint grass, again, to no avail and nothing is "greyed out", either in the lists in the Object Window or in the Landscape Editor. All I can think is that it must have something to do with my worldspace, since creating a "new" one (just water and raising up an island) works fine, with the textures applying as they should. I just can't figure out, for the life of me, what's wrong with /mine/. *sighs* -Goldrush******* ETA: Okay...after removing the subfolder with the name of my worldspace and the textures with my worldspace name on them, I enter the game and there's weirdness all over. I see what looks like snow on the ground, which vanishes as I near it...and all the distance mountains are deep purple. I put the subfolder back and everything's fine, again. Edited May 2, 2015 by CMS47 Link to comment Share on other sites More sharing options...
Aragorn58 Posted May 3, 2015 Share Posted May 3, 2015 (edited) Ok, well from the screenshot he posted he has loose textures in his texture folder if the CK is reading from the BSA's then the "Selected Texture" preview window appears greyed out in my experience. It sounds like a texture(s) is misplaced. In which case he needs to reinstall his textures or disable custom textures while editing, temporarily renaming the Textures folders should do that. I don't know what you mean by "loose textures". I do have a Textures folder in the ../Skyrim/Data directory that contains custom textures for a few mods and a bunch of textures for my world that I'm assuming were created during the LOD tutorial or when I loaded the game up or something. I removed any files named "myworldspace" and tried to paint grass, again, to no avail and nothing is "greyed out", either in the lists in the Object Window or in the Landscape Editor. All I can think is that it must have something to do with my worldspace, since creating a "new" one (just water and raising up an island) works fine, with the textures applying as they should. I just can't figure out, for the life of me, what's wrong with /mine/. *sighs* -Goldrush******* ETA: Okay...after removing the subfolder with the name of my worldspace and the textures with my worldspace name on them, I enter the game and there's weirdness all over. I see what looks like snow on the ground, which vanishes as I near it...and all the distance mountains are deep purple. I put the subfolder back and everything's fine, again. Are the Textures showing in the vanilla game. I know you said you are using some custom texture files. Do those files effect grass? I know using custom face textures will effect the facegen data for NPCs. I have to disable those textures before opening the CK and generating the Facegen data for custom NPCs or I get a purple band across their forehead. But if you can paint the correct texture at different elevation then it must have something to do with your height map and I'm at a complete loss at where to go next. Are you testing your worldspace that has never seen your esp before. If you are testing on an an existing save game then the changes you make may not show. When you go to your new space are you using console command cow <yourworldspace> 0,0 at the load screen to get to your world. Edited May 3, 2015 by Aragorn58 Link to comment Share on other sites More sharing options...
CMS47 Posted May 4, 2015 Author Share Posted May 4, 2015 Are the Textures showing in the vanilla game. I know you said you are using some custom texture files. Do those files effect grass? I know using custom face textures will effect the facegen data for NPCs. I have to disable those textures before opening the CK and generating the Facegen data for custom NPCs or I get a purple band across their forehead. But if you can paint the correct texture at different elevation then it must have something to do with your height map and I'm at a complete loss at where to go next. Are you testing your worldspace that has never seen your esp before. If you are testing on an an existing save game then the changes you make may not show. When you go to your new space are you using console command cow <yourworldspace> 0,0 at the load screen to get to your world. The textures do /not/ show up in my worldspace but they do in the Tamriel worldspace. I don't know what the textures are in that folder with my worldspace name on them. I copied the Skyrim textures and converted them to .tga's to use in creating my LOD's and deleted the copied .dds files. So, I don't know where those other .dds files came from, unless they are generated each time I open and enter my worldspace. I tried removing them and it made my world all wonky, with white areas (until I moved to them) and purple mountains...so, I'm guessing they're necessary for my LOD. I've been deleting every save before reentering my worldspace after making changes because of that very reason - i.e., seeing remnants of previous "saves". I've been talking to Hoddminir and it looks like, for some odd reason, my entire worldspace is just too "high". How that's happened, I have no clue. Nor do I know how to fix it. I've followed the directions on Hoddminir's tutorial for importing it and the tutorial for LOD's by the creator of Falskaar and I'm fairly certain I didn't miss anything vital. I'm hoping it's a very simple solution so I can get on with texturing and creating regions (once I learn how THAT works.. lol) -Goldrush******* Link to comment Share on other sites More sharing options...
Aragorn58 Posted May 4, 2015 Share Posted May 4, 2015 Are the Textures showing in the vanilla game. I know you said you are using some custom texture files. Do those files effect grass? I know using custom face textures will effect the facegen data for NPCs. I have to disable those textures before opening the CK and generating the Facegen data for custom NPCs or I get a purple band across their forehead. But if you can paint the correct texture at different elevation then it must have something to do with your height map and I'm at a complete loss at where to go next. Are you testing your worldspace that has never seen your esp before. If you are testing on an an existing save game then the changes you make may not show. When you go to your new space are you using console command cow <yourworldspace> 0,0 at the load screen to get to your world. The textures do /not/ show up in my worldspace but they do in the Tamriel worldspace. I don't know what the textures are in that folder with my worldspace name on them. I copied the Skyrim textures and converted them to .tga's to use in creating my LOD's and deleted the copied .dds files. So, I don't know where those other .dds files came from, unless they are generated each time I open and enter my worldspace. I tried removing them and it made my world all wonky, with white areas (until I moved to them) and purple mountains...so, I'm guessing they're necessary for my LOD. I've been deleting every save before reentering my worldspace after making changes because of that very reason - i.e., seeing remnants of previous "saves". I've been talking to Hoddminir and it looks like, for some odd reason, my entire worldspace is just too "high". How that's happened, I have no clue. Nor do I know how to fix it. I've followed the directions on Hoddminir's tutorial for importing it and the tutorial for LOD's by the creator of Falskaar and I'm fairly certain I didn't miss anything vital. I'm hoping it's a very simple solution so I can get on with texturing and creating regions (once I learn how THAT works.. lol) -Goldrush ******* The texture and meshes files in the data folder are the ones created when you generated LOD. If you remove them as you have seen it messes up your LOD. At least now you know what your issue is. Hopefully Hoddminir can help you sort it out. As I said all the worldspaces I have created were done in the CK. I have never used a 3rd party program to create a height map and have no clue on even how to begin. Sorry I can't be of more help. Link to comment Share on other sites More sharing options...
CMS47 Posted May 5, 2015 Author Share Posted May 5, 2015 The texture and meshes files in the data folder are the ones created when you generated LOD. If you remove them as you have seen it messes up your LOD. At least now you know what your issue is. Hopefully Hoddminir can help you sort it out. As I said all the worldspaces I have created were done in the CK. I have never used a 3rd party program to create a height map and have no clue on even how to begin. Sorry I can't be of more help. No worries at all. I appreciate you taking time to reply and try to help. I gave my heightmap to Hoddminir and (s)he was able to fix it and create a viable .esp for me. So...on to region editing! ::cringes::... lol -Goldrush******* Link to comment Share on other sites More sharing options...
Aragorn58 Posted May 5, 2015 Share Posted May 5, 2015 The texture and meshes files in the data folder are the ones created when you generated LOD. If you remove them as you have seen it messes up your LOD. At least now you know what your issue is. Hopefully Hoddminir can help you sort it out. As I said all the worldspaces I have created were done in the CK. I have never used a 3rd party program to create a height map and have no clue on even how to begin. Sorry I can't be of more help. No worries at all. I appreciate you taking time to reply and try to help. I gave my heightmap to Hoddminir and (s)he was able to fix it and create a viable .esp for me. So...on to region editing! ::cringes::... lol -Goldrush ******* Drop me a note when you are done would be happy to check it out. Link to comment Share on other sites More sharing options...
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