isak100 Posted January 16, 2011 Share Posted January 16, 2011 Okay got somewhere today...Seems there was a bunch of hidden files I never deleted before uninstalling...So things seem to be running smoothly...touch wood. BTW Found a really nice scanner, bit expensive but thats what christmas gifts are for...try and get it tomorrow... Once Ive gotten back to normal I'll start writing those pamphlets...So Isak what exactly must I write in them?like is it a recruitment poster for other factions(recruitment doesnt apply to you)or is it like history "bring-you-up-to-speed" thing? recruitment posters for each factions is good and maybe place them on walls and houses and such i want such as gray fox posters too as can place at walls... btw what you mean "bring-you-up-to-speed" thing? and maybe some phamplets for generals/commanders Link to comment Share on other sites More sharing options...
Scorch621 Posted January 16, 2011 Share Posted January 16, 2011 Okay got somewhere today...Seems there was a bunch of hidden files I never deleted before uninstalling...So things seem to be running smoothly...touch wood. BTW Found a really nice scanner, bit expensive but thats what christmas gifts are for...try and get it tomorrow... Once Ive gotten back to normal I'll start writing those pamphlets...So Isak what exactly must I write in them?like is it a recruitment poster for other factions(recruitment doesnt apply to you)or is it like history "bring-you-up-to-speed" thing? recruitment posters for each factions is good and maybe place them on walls and houses and such i want such as gray fox posters too as can place at walls... btw what you mean "bring-you-up-to-speed" thing? and maybe some phamplets for generals/commanders Like something to tell you what going is what I mean by bring you up to speed...And good, I have idea on what to say for the recruitment posters..as for the pamphlets/notes for general I'll need to know what happens quest wise to make them Link to comment Share on other sites More sharing options...
Scorch621 Posted January 18, 2011 Share Posted January 18, 2011 Sorry mods for incessant bumping...this is a WIP so again sorry... Link to comment Share on other sites More sharing options...
MaelstromX Posted January 18, 2011 Share Posted January 18, 2011 Here's a little status report: I have much work to do at the moment but I think I have my part finished until Sunday. Does anybody have an idea what our overall progress is at the moment? :biggrin: Just curious :teehee: Link to comment Share on other sites More sharing options...
Scorch621 Posted January 18, 2011 Share Posted January 18, 2011 No idea...Im bogged down at school...And finding time to go buy that scanner is difficult... Link to comment Share on other sites More sharing options...
Kevykxbox Posted January 20, 2011 Share Posted January 20, 2011 You can make the mod in halves and then connect them, but the two independent mod files wouldn't be able to borrow anything from eachother until they are combined. Example: Mod A has a quest, and wants to use an NPC from Mod B, the NPC would need to be recreated in the CS and given a different ID Once the two halves are finished, make an ESM file (check the CS wiki for how) and add both mod halves to it, and there you have it. One complete mod, two halves one package Link to comment Share on other sites More sharing options...
Kdaj Posted February 2, 2011 Share Posted February 2, 2011 (edited) :woot: i'm impressed... i want to have that mod... *.* when it's complete tell us... do you have an idea when it's ready? it can be just the beta... i don't care :tongue: i've been looking through to the topic... seems you're looking for people... how i wish i could be of some help... if someone just could teach me to do something like a armor (re-texturing or something like that)... i could be more pleased of participating on a mod... i'd loved to have that "glory" if you know what i mean... :confused: posts merged. Please watch your double/triple posting. If someone else didn't reply, use "edit" to add to your last post. Further bumping without some substance will result in this thread being locked and/or the person being banned. Someone here was already banned for this. - Vagrant0 Edited February 3, 2011 by Vagrant0 Link to comment Share on other sites More sharing options...
1mjolnir1 Posted February 3, 2011 Share Posted February 3, 2011 I've made mods with battle scenarios before, but never finished them enough to release them. The only problem with Oblivion is you cant have more than leik 15 npcs in a cell at one time... maybe not even. Any more than that and the npcs start running into each other without swinging their weapons, or running in circles, etc...I want to make a mod that rewrites the script to simplify the AI and lets it process behavior better in large numbers... THAT would be cool. To have 30 or even 40 npcs on a screen at one time would be siiiick... but is not possible atm. :( Link to comment Share on other sites More sharing options...
MaelstromX Posted February 3, 2011 Share Posted February 3, 2011 :woot: i'm impressed... i want to have that mod... *.*when it's complete tell us... do you have an idea when it's ready? it can be just the beta... i don't care Well, we don't suspect this to be playable soon... I havn't heard from the team for a while. Personally I'm stuck at 98% because of CS technical issues but my current part isn't neccessary to go on. :biggrin: if someone just could teach me to do something like a armor (re-texturing or something like that) Maybe there are some tutorials or something similar. Personally, modelling and texturing are a locked mystery for me so I can't help :confused: ahh yes and: @ the Team: Respond please! Link to comment Share on other sites More sharing options...
Justtom Posted February 11, 2011 Author Share Posted February 11, 2011 Hi all! Hows it going? Link to comment Share on other sites More sharing options...
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