bulldog Posted October 20, 2006 Share Posted October 20, 2006 O.K now to put a custom name on NPCs go to console by pressing the ~ key.then type: setactorfullname "name"and there you have it.(same method works for animals too) ;) Link to comment Share on other sites More sharing options...
Guest Tessera Posted November 1, 2006 Share Posted November 1, 2006 This one is fun and I've used it many times. Unfortunately, forum protocol prohibits me from telling you the names that I've given to various NPC's... Link to comment Share on other sites More sharing options...
Jumper46773 Posted November 24, 2006 Share Posted November 24, 2006 Yeah, I know that is fun, but I was wondering if you could rename items. Link to comment Share on other sites More sharing options...
Povuholo Posted November 24, 2006 Share Posted November 24, 2006 Yeah, I know that is fun, but I was wondering if you could rename items.I tried it and... No. It doesn't work on items, containers or activators. Just npc's, creatures, and yourself. :happy: Link to comment Share on other sites More sharing options...
Jumper46773 Posted November 24, 2006 Share Posted November 24, 2006 Yeah, I know that is fun, but I was wondering if you could rename items.I tried it and... No. It doesn't work on items, containers or activators. Just npc's, creatures, and yourself. :happy:I meant other ways I tried 'setfullname', 'setitemfullname', and 'setobjectfullname'. Link to comment Share on other sites More sharing options...
Povuholo Posted November 24, 2006 Share Posted November 24, 2006 I meant other ways I tried 'setfullname', 'setitemfullname', and 'setobjectfullname'.Ah. No those don't exist either. But there is SetCellFullName, which is a nice one as well :happy: Link to comment Share on other sites More sharing options...
Abramul Posted November 25, 2006 Share Posted November 25, 2006 I meant other ways I tried 'setfullname', 'setitemfullname', and 'setobjectfullname'.Ah. No those don't exist either. But there is SetCellFullName, which is a nice one as well :happy:Can you pass the player's name to this function? For instance, could you cause a cell to be named $PCName's Mansion? Link to comment Share on other sites More sharing options...
Povuholo Posted November 25, 2006 Share Posted November 25, 2006 Can you pass the player's name to this function? For instance, could you cause a cell to be named $PCName's Mansion? That function was nice for Morrowind. People adressing you with your name, your name on a scroll...I'm not sure if this is possible. There is no way to check an actors current name. Unless 'GetActorValue name' works but I don't think so. It's not possible with OBSE either. But in CharGen, you type in the name of the player. Would it be possible to open a new menu in which you have to type in the player's name again, which will then be used on bought houses? But this probably needs some kind of GetName function which doesn't exist... (By the way if you change the name of for example a goblin warlord with setactorfullname, you change the base objects name so every goblin warlord who had the same base ID as the first one will also have this new name.) Link to comment Share on other sites More sharing options...
elpiggo Posted January 31, 2007 Share Posted January 31, 2007 Why not just do it all in the Construction Set? Link to comment Share on other sites More sharing options...
Switch Posted February 1, 2007 Share Posted February 1, 2007 Uhh... please check the date of the last post in a thread before posting. Your post doesn't really add anything much and this thread is almost 3 months old, thus your post is thread necromancy. Please read the rules before posting, thanks. Locked. Link to comment Share on other sites More sharing options...
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