SylvanRuin Posted December 26, 2010 Share Posted December 26, 2010 Im trying to make a static version of a repair hammer to put on my anvil, but when I go to create a new object with the repair hammer .nif, I cant find it? Would this have something to do with BSA Unpacking, Ive looked it up but not entirely sure... If so, can someone tell me how to safely unpack my BSA's. Im sorry, I know this is another stupid question :wallbash: Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 26, 2010 Share Posted December 26, 2010 it is indeed due to the BSAsto unpack them, i think you can just double click them, and if you have OBMM, you should be able to unpack themthough if all you are trying to do, is use the repair hammer, than you should probably only extract that specific mesh, and not all the meshes, as the BSA is quite large, and there may be problems if you unpack it all (i know that in New Vegas there is a problem with unpacking the hair folders and such, so it might also happen in Oblivion, though i don't know for sure) Link to comment Share on other sites More sharing options...
LFact Posted December 26, 2010 Share Posted December 26, 2010 I'm using BSA Commander to extract files from BSA. Link to comment Share on other sites More sharing options...
SylvanRuin Posted December 26, 2010 Author Share Posted December 26, 2010 it is indeed due to the BSAsto unpack them, i think you can just double click them, and if you have OBMM, you should be able to unpack themthough if all you are trying to do, is use the repair hammer, than you should probably only extract that specific mesh, and not all the meshes, as the BSA is quite large, and there may be problems if you unpack it all (i know that in New Vegas there is a problem with unpacking the hair folders and such, so it might also happen in Oblivion, though i don't know for sure) I have OBMM, but I cant find the unpacker, I go into BSA Browser but it only display all the mods ive installed? Link to comment Share on other sites More sharing options...
SylvanRuin Posted December 26, 2010 Author Share Posted December 26, 2010 (edited) I'm using BSA Commander to extract files from BSA. Thank you :) this is perfect. :) thank you thank you thank you :) Oh, will the meshes still work in the construction set if I unpack them to an exterior folder? Like a new folder on the desktop? If not then how do I safely extract them to my Oblivion directory without muddling up everything? Edited December 26, 2010 by SylvanRuin Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 26, 2010 Share Posted December 26, 2010 i've been mistaken, i guess OBMM doesn't unpack BSAsjust tried it, and still it launched FOMM, not OBMMsorry for the mistake good to see that you have solved it though :) Link to comment Share on other sites More sharing options...
Smooth613 Posted December 26, 2010 Share Posted December 26, 2010 Just to clarify: OBMM most certainly does unpack and repack BSA files. It's the only reason I keep OBMM around for. You need to use the BSA Creator option to unpack/repack BSAs. Link to comment Share on other sites More sharing options...
SylvanRuin Posted December 26, 2010 Author Share Posted December 26, 2010 (edited) i've been mistaken, i guess OBMM doesn't unpack BSAsjust tried it, and still it launched FOMM, not OBMMsorry for the mistake good to see that you have solved it though :) Thats alright :) we all make mistakes, some more than others... (me) hehe Thank you :) EDIT - According to Smooth, you were right anyways :) Edited December 26, 2010 by SylvanRuin Link to comment Share on other sites More sharing options...
WastelandAssassin Posted December 27, 2010 Share Posted December 27, 2010 oh, well it's good to knowso i guess the matter is that FOMM just has the higher priority in that matter (who knew?) yeah, we all make mistakes, and i do that quite oftengood to be correct once in a while :biggrin: Link to comment Share on other sites More sharing options...
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