RobynGraves Posted December 27, 2010 Share Posted December 27, 2010 If I was that skilled of a modder with the time to do this I would, but how come there aren't a whole lot of tilesets? The closest thing I've found to what I want is the Dwemer Tileset and even that is quite a stretch. I've basically been looking for a tileset that reflects an ancient yet very advanced civilization that lived on the one of the moons. I wanted to create or have help and collaborate with others on creating a moonworld that is coupled with the Stargate mod so you find an ancient ruin and there is a stargate in it that takes you to the moon. (I had origionally planned this to be a personal mod.) However, like I said, I'm not THAT tallented, if I was I would have a job at Bathesda. I can do basics, but primarily I was wondering why there wasn't such a demand for different tilesets, and if anyone has found any that might fit what I'm looking for. And for all thouse modders making wonderful fantastical creations, the world of Oblivion and I love you for making the gaming experience that much more enjoyable. Thank You. Link to comment Share on other sites More sharing options...
David Brasher Posted December 27, 2010 Share Posted December 27, 2010 Tilesets take up a lot of memory and create large files. So both the modders' resource file you download is large, and the mods you make with it are large. But a bigger issue might be that there are not a lot of dungeon-makers. Most modders do not seem to make mods where they could use alternate tilesets much. Snap-To-Grid seems like it would be a real nightmare for a modeler to work into a new tileset. Even the folks at Bethesda goofed up in this department. The professionally made cave, undercroft, and prison tilesets have bad seams. Another option would be to put flanges on tiles. Then they would be easy to fit freehand and would look good if placed this way. Link to comment Share on other sites More sharing options...
stroti Posted December 27, 2010 Share Posted December 27, 2010 Tile sets are the most time consuming meshes that a game-modder can do.An interesting set with 40-50 meshes like the sewers needs months of work, if the modder is not an professional that earn his money with that kind of work. And after upload there are comments like: Nice, but..., you should..., can you add..., and so on and so on. All for a less endorsements an a few kudos. There are not many people that are so enthusiast to spend her lifetime for this. An other theme:There are dozens of mods planed as new big world and after a year or 2-3 you can download this mods as project-files, that contains a lot of grass, trees and a few buildings. Everybody thinks, hey, today i´m creating a new world, no problem. A few days later you have an team and every loves your ideas and have an good feeling.After a few months of creating the landscape, sorting stones, drop down floating trees and other stupid work this feeling looks complete different.Do you self an favor and begin with an small mod and make this mod perfectly.After that, you have an feeling for mod-dimensions and you can figuring out, how many work a moonworld is. Best regards. Link to comment Share on other sites More sharing options...
RobynGraves Posted December 30, 2010 Author Share Posted December 30, 2010 I know it's a time consuming process to create these things. I started with a race mod, I really liked it, the textures were tweaked a bit from an argonian mod that I really liked, I had tried to contact the creator of the origional mod to get permissions to use it in case I ever felt it was good enough to post. It was a fun little alien race that was about 1/2 the size of anyone else. I kept running into problems with the hair. I couldn't figure out how to add different hairstyles. One of the ways I learn is to litterally copy a race and tweak it. I just haven't been able to figure out how to change things like adding additional hairstyles, or changing the special abilities of the race. That and I got frustrated so I stopped for a while.I definately understand both points when it comes to making meshes. I downloaded the program to create them and tried to adjust a mesh that had already been made but was not being used for anything. I couldn't figure it out. No amount of reading and tinkering could make me understand.I gotta say too, the Morrowind CS was much easier to navigate, probably because it wasn't as sophisticated as the Oblivion one.Anywho, I'll just have to be patient. Thanks for the info. Link to comment Share on other sites More sharing options...
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