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stroti

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Everything posted by stroti

  1. Sorry for my late answer, my last project has eaten up all my spare time. I can´t help you with your helm, because in my game it works without problems. All races, man or woman. See picture. Have you put the 4 files on the right location? Maybe a conflict with a other file? Hm, no plan what this problem caused. ----- "Hi stroti can you resend me all there final shield meshes....i seem to have gotten them mix up on my desktop" Is this still relevant? ----- "also do you mind if i use these meshes and your textures in my mods?" That´s your meshes, feel free to use or upload them. No credit to me necessary. stroti.
  2. OK, This might be of interest: http://www.file-upload.net/download-4800446/shield03.7z.html Have a Drink on me, stroti.
  3. Hm, what´s about the copyright from the textures? Are the owl made by you? And the real shield texture? I cant upload it when I have no permission for the textures. All the best, stroti.
  4. Hi, OK, the problem is the position of the handle, who is fixed by the game engine. I have made the shield the same size of the first, but it may be, that is it now to high. Test it: http://www.file-upload.net/download-4792912/shield02.7z.html Regards, stroti.
  5. Hi, If you edit your post, TesNexus send me no mail about new comments, thats why i answer so late. I send you the new file tomorrow (today) Stroti.
  6. Hi, OK, check this two out: http://www.file-upload.net/download-4786430/shield02.7z.html Stroti.
  7. Sorry for the late response, i am a little busy at the moment. Tomorrow i will send you the new files. stroti.
  8. Hi, OK, a new one. Its bigger, a litlte bit longer, flat and thinner. The handle is more at the edge. Download: http://www.file-upload.net/download-4779442/shield.7z.html About the odd menu screen, no plan what this caused, i have not the same problem. Mysterious... stroti.
  9. Hi, I have made a quick shield with textures, download: http://www.file-upload.net/download-4778318/shield.7z.html stroti.
  10. Hi, I can make it, it´s a ten minute job, but i need more information. First, did you need a coffin-shield, that can be usable, or do you need a coffin-lid, the top of a coffin? Second, is that the texture for it? Has it a normal-map? Stroti.
  11. OK, the link: http://www.file-upload.net/download-4148425/smelter01Morro.7z.html stroti.
  12. Yes, no problem, but i dont have morrowind, so i cant test the meshes. I send you later a downloadlink, stroti.
  13. Hi, I have make a upload: My link Best regards, stroti.
  14. Ok, the smelter is ready, i search for better textures, then i do a upload. Do you need the mesh exclusive for your mod, or can i make a upload at nexus? http://www10.pic-upload.de/thumb/25.02.12/s48bvisi92z.jpg
  15. Ok, today i have to go to work, but i think, tomorrow it should be ready. stroti.
  16. Hi, I can do it, but, no Skyrim at my PC, so i need images. Regards, stroti.
  17. Hi vvk78,

    Thank you for the many comments on my files.

    All the best, stroti.

  18. Hi evenstargw ,

    Thanks for the kudos, yum yum.

  19. A happy New Year to you to, vvk78.

    Wish you all the best.

    Stroti.

  20. Design, color and functionality: lousy!
  21. Hi, My only idea: Click Menu - Render - Settings - Then on the tab - Rendering - If down left the Point - Shaders - is checked, uncheck it. Best regards.
  22. Hi, Blender can not decompress bsa-files. You have to decompress your Oblivion - Textures - Compressed.bsa and put the extracted texture-folder in your data-directory. Tools for that: Oblivion Mod Manager, bsa browser. Best regards.
  23. OK, i have it further validated. I have made a savegame, face to face with an NPC (Nord). Then i have changed the race from nord to ork. After reloading the savegame, the npc now is a ork. No problem with changing a race. Have you done, what i have written? If yes, you must deactivate Glenvar castle and your new (combine) mod activate. I am sorry, thats all what i can say at the moment about this problem. Important: Never ever! modify the oblivion.esm.
  24. Open your CS and load Kawa-Khajiit and Glenvar castle. Make Glenvar castle the active file. Now combine the 2 esp: TES CS Menu: File-Tools-Combine Loaded Plugins Type a new name, like Glenvar castleNEW. Close the cs, reopen it with your new Glenvar castleNEW.esp Now you can make your changes, because all the necessary files are in your new esp. Tip: If you change a race from human to beast, you have also to change the skeleton from human to beast.
  25. Uahh, no, inside the render window, not the esm, lol.
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