Deleted2746547User Posted May 1, 2015 Share Posted May 1, 2015 I can't seem to fix an issue with a follower I created... no matter what I do, she runs away once you hire her. Whenever you sleep or go into a building, she reappears but then always runs away again a moment later. And the place she runs back to is where she originally started the game.Any suggestions as to what I need to look at in the script to fix it? Link to comment Share on other sites More sharing options...
RoyBatterian Posted May 1, 2015 Share Posted May 1, 2015 Sounds like an issue with faction or packages. But it's hard to say without looking at your hire script or the packages. Link to comment Share on other sites More sharing options...
Jokerine Posted May 1, 2015 Share Posted May 1, 2015 Hm... I had that happen when I gave my follower a default sandbox package from the vanilla selection (I think it was DefaultEditorLocation512 or whatever) alongside the mandatory follower packages - since it had no conditions it would run all the time, so when I hired my follower they'd simply head back to where they were originally sandboxing. Are you following a guide? This one has clear instructions for packages with all the right conditions :) Link to comment Share on other sites More sharing options...
Deleted2746547User Posted May 1, 2015 Author Share Posted May 1, 2015 (edited) I've tried following 4 different guides and I can't tell you how many videos. I'm sure there is one small error or mistake I've made but I can't figure out for the life of me what I did. If somene has a chance, maybe it will make it easier to find the error.... my mod is listed in my signature and I just put up a esp update (so you wouldnt have to download the main package.) The character is BlackbriarDollyMadison . I'd post the scripts etc but theres a lot of them. With dialogue etc. Really, kind of at my wit's end to be honest. I've gone over this literally 100 times from beginning to end and just can't find the error. BTW - THANK YOU for responding! Edited May 1, 2015 by Guest Link to comment Share on other sites More sharing options...
Deleted2746547User Posted May 1, 2015 Author Share Posted May 1, 2015 Sounds like an issue with faction or packages. But it's hard to say without looking at your hire script or the packages.That is the first one I used. Like I said, I had to have one small thing not checked right but I honestly can't find the error. :/ Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 1, 2015 Share Posted May 1, 2015 I only downloaded the update, can't try the whole mod in game. But at first sight I can tell you this: BlackbriarFollowPlayerWAIT is a Guard package, and it is chosen whenever the waiting variable is != by 1. Since when you hire you set waiting to 0, I assume your npc will always remain in guard to her home, no matter what you do. There are few other things to check, i.e. BlackbriarFollowPlayerDefault has 5 times the same condition and in general it seems there's something that upsets GECK PU and FNVEdit Link to comment Share on other sites More sharing options...
Deleted2746547User Posted May 1, 2015 Author Share Posted May 1, 2015 Thank you for taking a look - I'm sure there's a good number of things that upset fnevdit and pu (I need to redownload both)...I started on this mod awhile ago and life kinda stepped in the way. Anyway, I made a lot of changes to other vanilla quests early on as I used NCRCF as a place to construct the base for this new faction. In any event I'd probably not have made some of the choices I did in hindsight..but I have sooooooo much invested in the mod now (weapons, clothing, buildings, scripts, dilaogue, etc.) that since I can't pull those elements out into a new mod and start over I'm kind of stuck with what I have. :/ I've tried to use fnvedit to "fix" some of those things but I only seem to make things worse, not better.Anyway, would that be what makes her run away? What line/script do I need to look at to fix? I'm really glad you looked at the scripts - those are things that I just wouldnt have known too look for. Many thanks. Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 1, 2015 Share Posted May 1, 2015 (edited) No script, condition. The condition of BlackbriarFollowPlayerWAIT is pointing to its variable != 1. This means that package will be evaluated before the other ones like the Follow package. As first thing, you should change that != to a ==. Did you solve the condition issue with Windows 8? can you modify them properly now? I don't have a chance to download the whole package and test it in game, so I can't assure that it's the only mistake that prevents her to follow you (I didn't check everything you did). However changing that condition is the first step I would do. Edited May 1, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
Deleted2746547User Posted May 1, 2015 Author Share Posted May 1, 2015 Can't seem to permanently fix the Win 8.1 error since it looks like I'd have to roll back somehow to an earlier point. At least that is the way it looks to me. Right now, I have to resize that header every time. I've also tried running Geck in compatability mode for WIN 7. Same thing. :/Ok, let me take a look and see what that change does to her behavior. Many thanks! Link to comment Share on other sites More sharing options...
Deleted2746547User Posted May 1, 2015 Author Share Posted May 1, 2015 Ok... see, that is what I'm saying. I must have dug through that code 100 times and you found the error in a peak. :) I haven't tested out all the scripts in all different situations to see if everything works but she doesn't run away now. :thumbsup: Link to comment Share on other sites More sharing options...
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