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For those modders who don't know what to do


Lord Furgy

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People always love new locations and new enemies. it is what we look for in an expansion. I think that some modders should dedicate more time to enemies and new islands or dungeons. Even a new city is cool.

 

I think you'll find that a lot of people specialize. If I wanted to come up with a whole city and a large quest line, I'd have to give up making new models/textures (which are very time consuming), and I'm not going to do that. People who are uberscripters and DO make big quests often don't do models or textures because they haven't had time to learn.

 

Sometimes we trade off or help each other out, which I've found to be an excellent use of this forum.

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Guest Tessera

What I'd ike to see most of all is a complete overhaul of the UI.

 

I'm also not super crazy about the leveling system, but I'm also not sure exactly what I'd change about it. I guess what annoys me the most is having to hold off on quite a few quests, simply because I don't want to complete them at lower levels and end up with the "gimp version" of the reward. I know there's a few mods that try to address this issue, but all of the ones that I've tried thus far (Oscuro's, for example) make the game too easy in some places and too inconsistent in others. It's a great effort on his part, but still a tad too flaky for me. I'd encourage him to keep at it, however... he seems to be on the right track.

 

Lastly, I'd like to see some LOGICAL dialogue from the NPC's. Their (often) inappropriate conversations with one another border on psychotic at times, as they make little sense and seem totally random (and weird as hell). I know that fully half of the installation DVD is just the voice acting files alone, but I'd still like to see someone add about 100% more dialogue choices to the game... it's surreal and redundant as it stands right now. It needs serious work. They can start with NOT using the same *exact* voices for Nords and Argonians... both male and female. A cost-cutting measure, perhaps..? If so, it was a bad choice. :glare:

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I liked the way WoW did the leveling up. It was cool.

 

There are a lot of things that I don't like about the leveling. Once you get to level 20 your at the edge of a cliff. There's no more weapons, armor, or enemies.

 

My mod is going to change that, see the link in my sig.

 

Anyway, there is something wrong with the leveling. It seems to me that the more you level the less significant each level is. If only ther ewas something that would give you extra skill points every five or ten levels. people woulb be much more enthusiastic about leveling then. The daedric quests, where you have to be certain levels, is probably the reason I wanted to level so badly, but, like i said, everything stops at 20.

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They can start with NOT using the same *exact* voices for Nords and Argonians... both male and female. A cost-cutting measure, perhaps..? If so, it was a bad choice. :glare:

Don't you mean Khajiits and Argonians? :P I'm pretty sure the Nord voices are different. And no doubt a cost-cutting measure, or possibly to meet deadlines.

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I believe the stated reason was to save space on the DVD...which, when you consider that they include a useless "Bonus Materials" DVD, doesn't make much sense.

 

I believe the voice-duplicates are as follows:

 

Argonian, Khajiit

Nord, Orc

Altmer, Dunmer, Bosmer

Imperial

Breton

 

The one I really hate is Nord/Orc.

It's possible to justify the Dunmer voices by saying that all VvardenFell-native, and possibly Morrowind-native, Dunmer have emphysema.

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Guest Tessera
They can start with NOT using the same *exact* voices for Nords and Argonians... both male and female. A cost-cutting measure, perhaps..? If so, it was a bad choice. :glare:

Don't you mean Khajiits and Argonians? :P I'm pretty sure the Nord voices are different. And no doubt a cost-cutting measure, or possibly to meet deadlines.

 

Yah sorry, thanks for correcting me...

 

Nord males and Orc males have the exact same voices.

 

Nord females and Orc females have the exact same voices (actress Linda Carter, in their case and she sounds exactly like she's reading her lines from a sheet of notes. I like Linda Carter, but her voice acting isn't very convincing in this game).

 

Khajiit males and Argonian males... same exact voices.

Khajiit females and Argonian females... same exact voices.

 

High Elf males and females have the same vocal treatment (by the same actors) as Dark Elves. Bosmer voices were obviously the same actors as well, but at least a *tiny* effort seems to have been made to allow them to sound a bit different.

 

Anyway, a little more variety would have been nice. The immersion suffers a bit as it stands right now. :glare:

 

And as I've said, the actual dialogue between NPC's is often sorta borderline psychotic at best...

 

Dunmer: "What's new with you today?"

Orc: "They say that Mirabelle Monet is quite a woman. All of the sailors at the F'oc's'le leave very satisfied."

Dunmer: "It can't be!"

Orc: "I'm all through with you!"

Dunmer: "Take care."

 

Errrrmmm.... huh..???

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I agree, would it have really killed the team to get the same sort of voices used by the orcs in morrowind? While I said before that the orcs in the capital city are more refined, using the EXACT same voice as a nord just seems kind of...incomplete.

 

Personally, I wish there was absolutely no speech at all. All it did was make the whole thing more restrictive.

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I have to agree with Stampede. There's too much emphasis on spoken dialogue these days, and it just ends up restricting/damaging gameplay, and strangling disk space and budgets. Personally I'm fine with text - it's not hard to imagine people speaking (and sometimes imagining is better than having some wobbly voiced uppercrust English woman barely act her way through a sentence). It's even starting to seep into JRPGs, which in games such as Dragon Quest VIII, has resulted in some absolutely awful voice acting.

 

Anyway... I think this is starting to stray from the original topic somewhat. ^^;

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Guest Tessera
Anyway... I think this is starting to stray from the original topic somewhat. ^^;

 

Well, not necessarily.

 

I'd like to see a mod that accomplishes a total overhaul of the voices. That includes making the conversations more varied and the different races more distinctive from one another.

 

Unfortunately, a mod such as that would require herding about a dozen people into a recording studio to do the voice acting and something like 3-6 gigabytes of audio files to edit and mix... :wacko:

 

Bummer.

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Anyway... I think this is starting to stray from the original topic somewhat. ^^;

 

Well, not necessarily.

 

I'd like to see a mod that accomplishes a total overhaul of the voices. That includes making the conversations more varied and the different races more distinctive from one another.

 

Unfortunately, a mod such as that would require herding about a dozen people into a recording studio to do the voice acting and something like 3-6 gigabytes of audio files to edit and mix... :wacko:

 

Bummer.

And even removing all the voiced dialogue would be impossible... When a line of dialogue doesn't have an mp3 file attached for the voice, it will disappear within a second. Which means mods that don't use voice actors for their dialogue have to add silent mp3 files which will dramatically increase the file size. Also the amount of characters you can use in one sentence is ridicously short. Not to mention the players response... 38 characters!

 

Yup, Bethesda didn't make it easy for us... Still, it would be great if this was possible...

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