nekollx Posted May 1, 2015 Share Posted May 1, 2015 got a mod idea that has the player grow bigger but there are a couple problems, just scaling the player up makes fall heights crazy even when i'm 50 feet high stepping over a hill and die despite the high being trivial to me, can i scall my fall height up? Also i'd like weapons to scale down proportionally which would make guns less practical while 2 handed weapons like the rebar club would become more relativistically. So can i scale weapons down? Link to comment Share on other sites More sharing options...
PudPut Posted May 4, 2015 Share Posted May 4, 2015 (edited) http://www.nexusmods.com/newvegas/mods/36965/? might fix your fall damage problem. not sure about the weapon scaling though, this might result in you having to scale the meshes... idk :/ edit: try "setscale x" as a command."Sets the selected object's size as a multiple of the object's baseline size as dictated by its model, where X is a positive number. Objects can be scaled to as small as .1 or as massive as 10, and the object's movement speed and viewpoint will be affected by the change in size." Edited May 4, 2015 by PudPut Link to comment Share on other sites More sharing options...
nekollx Posted May 4, 2015 Author Share Posted May 4, 2015 could work but id need a way to fetch the curretly equiped weapon is there a command for that? I dont want to remove fall damange just scale the fall height with the player Link to comment Share on other sites More sharing options...
PudPut Posted May 5, 2015 Share Posted May 5, 2015 just tried it, setscale only works for items lying around, not for equipped items....getting id is either by wiki or clicking it while in console i know you want to adjust not remove the fall damage but i didnt find anything, this was just a replacement ;) Link to comment Share on other sites More sharing options...
nekollx Posted May 5, 2015 Author Share Posted May 5, 2015 so looking at some other mods i found this to reference equiped weapon "Player.GetEquippedObject 5" But not sure if i can mox that and set scale Link to comment Share on other sites More sharing options...
PudPut Posted May 5, 2015 Share Posted May 5, 2015 well, try it out? :D Link to comment Share on other sites More sharing options...
nekollx Posted May 7, 2015 Author Share Posted May 7, 2015 the problem is i dont know how if it's not like i can just call Player.GetEquippedObject 5.setscale *some calculation* Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 8, 2015 Share Posted May 8, 2015 You can't do it in that way, you should invoke an animation.This person's doing the same exact thing, in the only way to go. Link to comment Share on other sites More sharing options...
nekollx Posted May 8, 2015 Author Share Posted May 8, 2015 You can't do it in that way, you should invoke an animation.This person's doing the same exact thing, in the only way to go.this person is the mod talk forum Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 8, 2015 Share Posted May 8, 2015 here you go, I'll save you the effort to click on the first post:http://forums.nexusmods.com/index.php?/topic/2840389-rifle-scale-when-holstered-verses-held/ Link to comment Share on other sites More sharing options...
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